Hotfix 1.0.10
# Hotfix 1.0.10
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Added tooltips for the buttons used to assign drones to extract oxides from resource veins.
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Added a tooltip when hovering over the Planning Mode toggle. Added sounds when a faction reward dialog appears.
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Added the seed number to the pause menu, with an option to copy it.
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Fixed an issue where the Truck could not be purchased from the CRUST Solutions store despite having enough credits.
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Fixed an issue where the incoming meteorite notification and Solar Flare timer disappeared after loading a save.
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Fixed an issue where the Regolith Refinery at an outpost would not work in some cases.
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Fixed an issue where the timer for a completed contract would rarely fail to disappear.
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Fixed an issue where demolishing underground modules could also remove roads located above them in some cases.
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The Monthly Top 100 leaderboard now displays the values.
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Fixed an issue where, in some cases, leaderboard values would not be recorded after starting the story campaign, and some achievements could not be obtained.
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Fixed an issue with one of the faction assistance objectives during the construction of the Laser Cannon.
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Made the portraits of colonists assigned to a module but not currently at their assigned positions more transparent.
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Fixed the behavior of shipping surplus items from warehouses to the conveyor when exits are closed.
MacOS:
- Fixed: in some cases with high numbers of resources on the floor was causing screen flickering.
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