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Hotfix 1.0.10

# Hotfix 1.0.10

  • Added tooltips for the buttons used to assign drones to extract oxides from resource veins.

  • Added a tooltip when hovering over the Planning Mode toggle. Added sounds when a faction reward dialog appears.

  • Added the seed number to the pause menu, with an option to copy it.

  • Fixed an issue where the Truck could not be purchased from the CRUST Solutions store despite having enough credits.

  • Fixed an issue where the incoming meteorite notification and Solar Flare timer disappeared after loading a save.

  • Fixed an issue where the Regolith Refinery at an outpost would not work in some cases.

  • Fixed an issue where the timer for a completed contract would rarely fail to disappear.

  • Fixed an issue where demolishing underground modules could also remove roads located above them in some cases.

  • The Monthly Top 100 leaderboard now displays the values.

  • Fixed an issue where, in some cases, leaderboard values would not be recorded after starting the story campaign, and some achievements could not be obtained.

  • Fixed an issue with one of the faction assistance objectives during the construction of the Laser Cannon.

  • Made the portraits of colonists assigned to a module but not currently at their assigned positions more transparent.

  • Fixed the behavior of shipping surplus items from warehouses to the conveyor when exits are closed.

MacOS:

  • Fixed: in some cases with high numbers of resources on the floor was causing screen flickering.
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