Patch 0.91.13
Changes
Interface and Visual Changes
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Overhauled Vehicle UI
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New icon for Tier 5 conveyors.
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Added hotkey tips for demolition mode.
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Added interface to display colonist productivity.
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Colonist information now appears in module tooltips on the construction panel.
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Distance display added to the contract proposal interface.
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Bug report button removed from the main interface.
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New models added for Tier 5 conveyors.
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New visuals for locked research items.
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Hover visual added for the base if the transport is in the crater.
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Fixed collision issue with the constructed melting furnace.
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New sound when switching the camera to orbit.
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Added new interface sounds.
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Updated sounds for some modules.
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Fixed the size of the CPU data center.
Gameplay
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New tutorial for building an extractor in sandbox mode.
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Selecting a colonist is now reset when switching to orbital level.
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Now selected priority would reset on building completion
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Fixed bug with capsule stucking on contract failure
Balance Changes
Resources and Economy
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Market goods volumes reduced by 25-30%.
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Increased buying and selling price variation by 5%.
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New research that reduces market commission by 5%.
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Reduced fractional and global reputation gain for high-difficulty contracts.
Research and Fixes
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Added new research for the speed and capacity of the carrier robot (WIP).
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Fixed bug with missing resources in the contract.
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Fixed collisions and delivery points at the ECC, FCC, and small vehicle factory.
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Added a fourth resource delivery point to the landing platform.
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Rebalanced underground conveyors research prices.
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Added fog of war to the research map, experimental for now.
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