Update v0.91.00
Welcome to the Kickstarter Beta Access Update!
As we launch our Kickstarter beta access, we're excited to present a major update filled with new features, improvements, and lots more!
Update highlights:
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Overhauled Oxygen Management: Experience our reimagined oxygen system where electrolysis factories fill rooms with oxygen, and oxygen tanks take on the role of collection and dispensing, making oxygen dispensers a thing of the past.
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Voice-Activated Ledger: Our deal-pushing character is now fully voice-acted. While he insists on his contracts, he also provides helpful tutorials for navigating the market interfaces.
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Research Roadblock: Now you actually have to do the research for every module upgrade. Sorry, no free rides.
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Fuel Plant Comes Alive: The fuel plant now boasts a lively new animation.
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New Language Options: Now offering translations in Chinese, Spanish, Polish, Portuguese, and French.
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Speed Boost: Introduced a 5th level of conveyor speed, now faster than ever, even without new models.
Update 0.91.00
Bug Fixes:
Gameplay
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Cancelling a contract now makes capsules release resources mid-collection and only then fly away.
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Research notifications are now reliably playing as they should.
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Free camera mode will now hide notifications on modules for a cleaner view.
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Variable connection points on modules no longer vanish after loading.
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No more infinite module selector growth through notification clicks.
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Enhanced LODs for the modular terminal factory for a smoother visual experience.
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Conveyor lift holograms now dismantle correctly.
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Ensured the contracts button on the landing platform UI pauses the game like other menu buttons.
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Fixed the research points calculation to ensure consistent fill-up.
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Research is essential for every level of module upgrades.
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Restricted copying of certain large modules to enforce a one-instance rule.
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Landing platforms can now be dismantled, providing more flexibility in your builds.
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Resolved the issue causing research updates to be delayed due to speed changes.
Interface
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Prices in the conveyor interface have been corrected.
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Improved clickability of the delete button in the mining designation panel.
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The UI now reflects the precise time until the hydroponic farm cycle finishes.
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The UI now correctly shows the production progress for vehicle assembly modules.
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Improved visuals for production in the ice extractor UI.
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Adjusted the layout and fonts of the settings window.
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Adjusted the layout of the research interface.
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Fixed the issue with opening the contract interface through POI.
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Updated conveyor UI icons to align with their new appearance.
New Features:
Systems
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The oxygen system get a thorough makeover.
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Introduced CPU mode, which limits the maximum number of modules. Expand this limit with new CPU unit and Large CPU unit modules.
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Personal oxygen levels are now displayed in the colonist interface.
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Added an oxygen percentage tooltip for rooms when hovering in oxygen mode.
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The fuel plant now comes to life with a new animation.
Interface Updates
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Added a button to access the research interface directly from completed research notifications.
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Added production time details to module tooltips.
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Tooltips for modules now highlight their water requirements.
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Clicking on a colonist in UI now snaps the camera to their location.
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The wall building panel tooltips now include construction cost details.
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The ledger is now fully voice-acted.
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Introduced 5 new language translations
Balances and Adjustments:
Contracts and Research
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Adjusted contract generator to delay high-level organizations from appearing early.
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Reduced the appearance of energy cells in the early stages.
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Balanced science points for specific research projects.
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Modified costs and capacities for all landing capsules.
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Added new simple difficulty urgent contracts.
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Made various contract adjustments.
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Balanced research costs by adding engineering points to fundamental and social tabs.
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Rebalanced research points: reduced fundamental points, added engineering points.
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Added research for a full credit refund after removing conveyors.
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Introduced research to increase truck speed.
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Added research to reduce organic growth time in farms.
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The research map has been restructured.
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Reduced the research cost for digging speed, robot speed, and battery capacity.
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Added several new other research projects.
Resources and Production
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Increased energy consumption for medium and high-tier modules.
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Boosted the number of titanium plates in starting resource packs.
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Increased the cost of large batteries by 1 aluminum.
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Smelter cost now includes 1 additional titanium plate (experimental).
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Adjusted slag conveyor output in the multi-refinery by 1 cell.
Gameplay
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Robots are now zippier with a boost to their base speed.
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Enhanced the first research bonus for robot speed.
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Adjusted tooltips for selecting difficulty in sandbox mode and the number of drones provided.
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Extended the broker quest in sandbox mode with additional quests.
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Temporarily disabled sound for low energy notifications.
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Reduced the base cost of robots on the market.
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Unified silicon input across different assembler recipes.
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Adjusted colonist balance: increased oxygen tank capacity, faster food consumption, reduced comfort drop, and modified health and mental state impact on productivity.
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Dismantling conveyors now returns more money by default (from 0.7 to 0.85).
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Amount of Rare Minerals dropped from walls increased (random from 1 to 3).
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Added small and medium food tables to the sandbox research map.
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Constructors no longer require colonists for production; colonists now only increase efficiency.
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Tripled the productivity multiplier for colonists based on their skill profession.
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Balanced the melting furnace.
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Hydroponic farms now require a small amount of slag for organic growth.
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A 5th level of conveyor speed has been introduced for even faster transport.
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Redistributed conveyor speed levels to 60, 150, 300, 450, 600.
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Increased extraction volume per cycle for MDR.
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Balanced difficulty and rewards relative to organization reputation.
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Added contracts with a large volume of resources.
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Introduced urgent contracts with a large volume of resources.
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Increased the chance of contracts for moon deliveries.
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Added new indefinite contracts.
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