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Update v0.91.00

Welcome to the Kickstarter Beta Access Update!

As we launch our Kickstarter beta access, we're excited to present a major update filled with new features, improvements, and lots more!

Update highlights:

  • Overhauled Oxygen Management: Experience our reimagined oxygen system where electrolysis factories fill rooms with oxygen, and oxygen tanks take on the role of collection and dispensing, making oxygen dispensers a thing of the past.

  • Voice-Activated Ledger: Our deal-pushing character is now fully voice-acted. While he insists on his contracts, he also provides helpful tutorials for navigating the market interfaces.

  • Research Roadblock: Now you actually have to do the research for every module upgrade. Sorry, no free rides.

  • Fuel Plant Comes Alive: The fuel plant now boasts a lively new animation.

  • New Language Options: Now offering translations in Chinese, Spanish, Polish, Portuguese, and French.

  • Speed Boost: Introduced a 5th level of conveyor speed, now faster than ever, even without new models.

Update 0.91.00

Bug Fixes:

Gameplay

  • Cancelling a contract now makes capsules release resources mid-collection and only then fly away.

  • Research notifications are now reliably playing as they should.

  • Free camera mode will now hide notifications on modules for a cleaner view.

  • Variable connection points on modules no longer vanish after loading.

  • No more infinite module selector growth through notification clicks.

  • Enhanced LODs for the modular terminal factory for a smoother visual experience.

  • Conveyor lift holograms now dismantle correctly.

  • Ensured the contracts button on the landing platform UI pauses the game like other menu buttons.

  • Fixed the research points calculation to ensure consistent fill-up.

  • Research is essential for every level of module upgrades.

  • Restricted copying of certain large modules to enforce a one-instance rule.

  • Landing platforms can now be dismantled, providing more flexibility in your builds.

  • Resolved the issue causing research updates to be delayed due to speed changes.

Interface

  • Prices in the conveyor interface have been corrected.

  • Improved clickability of the delete button in the mining designation panel.

  • The UI now reflects the precise time until the hydroponic farm cycle finishes.

  • The UI now correctly shows the production progress for vehicle assembly modules.

  • Improved visuals for production in the ice extractor UI.

  • Adjusted the layout and fonts of the settings window.

  • Adjusted the layout of the research interface.

  • Fixed the issue with opening the contract interface through POI.

  • Updated conveyor UI icons to align with their new appearance.

New Features:

Systems

  • The oxygen system get a thorough makeover.

  • Introduced CPU mode, which limits the maximum number of modules. Expand this limit with new CPU unit and Large CPU unit modules.

  • Personal oxygen levels are now displayed in the colonist interface.

  • Added an oxygen percentage tooltip for rooms when hovering in oxygen mode.

  • The fuel plant now comes to life with a new animation.

Interface Updates

  • Added a button to access the research interface directly from completed research notifications.

  • Added production time details to module tooltips.

  • Tooltips for modules now highlight their water requirements.

  • Clicking on a colonist in UI now snaps the camera to their location.

  • The wall building panel tooltips now include construction cost details.

  • The ledger is now fully voice-acted.

  • Introduced 5 new language translations

Balances and Adjustments:

Contracts and Research

  • Adjusted contract generator to delay high-level organizations from appearing early.

  • Reduced the appearance of energy cells in the early stages.

  • Balanced science points for specific research projects.

  • Modified costs and capacities for all landing capsules.

  • Added new simple difficulty urgent contracts.

  • Made various contract adjustments.

  • Balanced research costs by adding engineering points to fundamental and social tabs.

  • Rebalanced research points: reduced fundamental points, added engineering points.

  • Added research for a full credit refund after removing conveyors.

  • Introduced research to increase truck speed.

  • Added research to reduce organic growth time in farms.

  • The research map has been restructured.

  • Reduced the research cost for digging speed, robot speed, and battery capacity.

  • Added several new other research projects.

Resources and Production

  • Increased energy consumption for medium and high-tier modules.

  • Boosted the number of titanium plates in starting resource packs.

  • Increased the cost of large batteries by 1 aluminum.

  • Smelter cost now includes 1 additional titanium plate (experimental).

  • Adjusted slag conveyor output in the multi-refinery by 1 cell.

Gameplay

  • Robots are now zippier with a boost to their base speed.

  • Enhanced the first research bonus for robot speed.

  • Adjusted tooltips for selecting difficulty in sandbox mode and the number of drones provided.

  • Extended the broker quest in sandbox mode with additional quests.

  • Temporarily disabled sound for low energy notifications.

  • Reduced the base cost of robots on the market.

  • Unified silicon input across different assembler recipes.

  • Adjusted colonist balance: increased oxygen tank capacity, faster food consumption, reduced comfort drop, and modified health and mental state impact on productivity.

  • Dismantling conveyors now returns more money by default (from 0.7 to 0.85).

  • Amount of Rare Minerals dropped from walls increased (random from 1 to 3).

  • Added small and medium food tables to the sandbox research map.

  • Constructors no longer require colonists for production; colonists now only increase efficiency.

  • Tripled the productivity multiplier for colonists based on their skill profession.

  • Balanced the melting furnace.

  • Hydroponic farms now require a small amount of slag for organic growth.

  • A 5th level of conveyor speed has been introduced for even faster transport.

  • Redistributed conveyor speed levels to 60, 150, 300, 450, 600.

  • Increased extraction volume per cycle for MDR.

  • Balanced difficulty and rewards relative to organization reputation.

  • Added contracts with a large volume of resources.

  • Introduced urgent contracts with a large volume of resources.

  • Increased the chance of contracts for moon deliveries.

  • Added new indefinite contracts.

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