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RESEARCH and development pla

Hey, guys. Here we go again.

Is the hero still satisfied with my update frequency? To tell the truth, if the five heroes here have the speed of my update log to develop the game, I believe it will not be far from us to meet.

This trial experience and Steam Autumn New products festival is over, we would like to thank you for your enthusiastic support!!

When we first prepared the content of the pilot version, the original starting point was to let more new heroes to experience the world first. Compared to everyone's enthusiasm, this trial is really too little too little. From the plot point of view, just spread a lead, less than the whole plot of one tenth; From the point of view of gameplay content, the door has not opened...... Anyway, people have been criticizing me for a long time in the discussion group. However, this has made us all highly motivated, ready to continue the subsequent version of the development (steamed stuffed bun I will continue to do a good expose ghost).

> Feedback on the demo

Since the release of the demo, we've received a lot of feedback and suggestions from heroes! At the same time, we also put questionnaires in the game and the official Q group, hoping to collect as many opinions as possible. (haven't participate in the master can continue to mention here - https://www.wjx.cn/vj/w1KWnJE.aspx)

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As for the suggestions and feedback RECEIVED, I will carefully read them one by one. Some of them have been quickly updated and optimized during the trial run, and some complicated ones have been arranged in the subsequent development plan, I believe you can also see in the announcement of the game. Here I also list the points put forward by the heroes (some of them are really great, thank you and give you a thumbs up!).

1. As for the optimization of shortcut keys, more shortcut keys and convenient operation are required [/ H3]

More convenient keys for operation, such as one key back to re-select the battle position, such as button preset key optimization, such as the first button to call out the second button to close...... Take advice! Arrangement!

2. Interface UI adjustment, hope appropriate zoom (especially backpack and martial arts point interface)

Arrangement! Later, we will adjust some parts with too small size or unreasonable display, and continue to improve the INTERFACE and UI of PC side.

Some of the restrictions in the review are intended to increase the difficulty and strategy of the game, but the possibility of additional official mods or free DLC will be considered, allowing players to choose whether or not to expand their packs.

4. One Dream Tavern is quite distinctive, can you find the owner's wife again, and more limited clothing [/ H3]

Most of the functions of a dream tavern are not suitable for stand-alone games, if it is like the owner's wife, will consider in the standalone version of the other functions of the arrangement of the owner's wife.

5. It is suggested that playing cards can be directly sorted, a good row of five cards in the order of appearance, a score than the end [/ H3]

The main point of current card play is to predict the remaining cards based on the cards already played to win, five cards in a row is another experience, may be added to another mini-game, this mini-game will use this rule!

6. The cooldown mechanism of martial arts skills is not very good, why should it be used in mazes?

Currently, due to the limited capacity of the trial version, it is not possible for players to further taste the experience of martial arts build with the new mechanism. We will improve this content in the subsequent test. What we hope is that through these adjustments, most of the martial arts have the value of use and pursuit, rather than only secret martial arts is useful, low level martial arts is not useful. Because of this, the standalone version of the original martial arts system, adjust the consumption of blue, power, etc., and increase martial arts CD limit. The hope is that with these tweaks, there will be more tactical changes to combat in the standalone version, for example, making use of combos that are completely absent in the mobile version. Similarly, the martial arts CD will remain in the Maze for similar reasons, and hopefully there will be more strategies to consider during the maze fight.

Everyone's advice content are many, expect imagination of stand-alone version also many, the steamed stuffed bun I am flattered, if the above optimization you still feel not enough, don't try so hard, the subsequent will continue to absorb everyone I submit feedback, tell you our latest development and optimization plan, thank you in advance all the passion and we exchange the opinions of optimization warrior!!!!!! It felt like a return to the same sense of unity that we had three years ago when the old Version of Vigilante was first introduced to us, and everyone was still supporting us despite all the bugs and glitches.

> About future development plans

After playing the demo version, many heroes who care about us are asking baozi when the official version will be released. Hey hey hey, this, or have to say the current steamed stuffed bun I follow-up development content planning. There are some immature small ideas, but also hope to communicate with you on the basis of further detailed planning! Be sure to let me know in the comments section or in the official group!

  1. New mobile exploration mechanism of Jianghu Great Map [/ H3] At the moment our big map is point-to-point, with more time for quests in the city and exploration in the maze. This format was originally chosen to provide a full exploration experience (top! From above! In both the city and the maze we made sure we had plenty of experience (it was too hard to make people bald).

Next, I hope to make the map mobile exploration process is also full up! This is also one of the fun points that the heroes who played the original version talked about! Under the new mobile exploration mechanism of jianghu map, you may encounter mines, forests and other resource points along the way, may encounter hidden treasure caves and lost treasures in jianghu, of course, may also encounter various "people who are all in jianghu".

2. Continue to spread and improve the adjustment of martial arts ability [/ H3]

In the demo version, as the warriors may have discovered, we redesigned the system of martial arts abilities. In the future, we will continue to polish and adjust the existing school martial arts under this framework.

3. The play of pinching the face of the leading actor

Although we offer a lot of choices for the main character (there will be new ones in the future), the way the main character pinches his face is more interesting. You according to the steamed stuffed bun my face to pinch, package you are everyone's favorite, handsome natural and unrestrained posture.

4, Five poison fight, catch insects play cards

Oh? What's the game? Hahaha you haven't played! I played! In the early days, we made an internal version, but later we felt that the development of the program was too slow, so we planned to make board game cards with pen and paper. The current design idea is that different venomous insects can be captured in the area around the Five Poisons religion or in certain weather seasons, and can be fought against, eaten as a special promotion... And so on.

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  1. More town strongholds and new characters

Baozi I received a lot of advice from the heroes about new characters (stop drawing aunts! Understand? !). ! Roger, Roger! This adds demand to art! May also consider with some small games or eggs, hee hee.

  1. Function of Creative Workshop [/ H3] This has to have wow! Let's start by replacing mod support for art resources hahaha!

Yi? I couldn't help but list so many... Too much, too much. Am I saying too much... Five men are going to cut me down. Anyway, the five of us need to focus on making new content. For our follow-up planning, welcome to discuss with me hem! I'll also pick out the most popular developments to speed things up and keep you updated! Try to see you soon for the next quiz with more content!

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