17.1
Hey everyone!
We've got a bunch of fixes and some tweaks for you, before we work on U18.
🔶 General Fixes
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Eject/reload whitelisted for double keybinding.
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Better handling of corrupted (mod) depotfiles, ignores specific broken configs instead of aborting full import.
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Fixed reviving host player can lead to host being invulnerable until map change.
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Item swapping properly sets cooldown/charges etc on swap.
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Net-Shot flashing very brightly fixed.
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Cleaned up some outdated elements in armory.
🔶 UI & Visuals
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Improved Extended FPS Counter.
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Fix for abilities having odd hover hitboxes
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Zir Shrine - Terror temporarily only gives Terrorlevel.
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Modding menu now overlaps chat.
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Matchmaking invite is now better positioned.
🔶 Campaign
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Ability Compositor now spawns more reliably.
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Cursed and Chrono chests are now considered upgrades of normal chests.
🔶 Balancing Changes
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15 Conversion Tech Perks have negative scaling minimized.
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Kill Counter damage fixed.
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Demolisher Mastery Ammo Fixed.
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Sniper AOE Mark Target and Cage grenade amount reduced by 35%.
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Stoner damage 0.9 > 0.96.
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SK-9 damage 1.45 > 1.55.
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Dusk deviation 3 > 2, no firing reset acceleration 5>15.
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RG-4 now has a magazine attachment.
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Added 2 Red attachments to Trigger attachment slot as trigger was less diverse than others
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Fixed Nano Infustion not working as intended
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Fixed Dynamic reflector shooting when no enemy is near
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Fixed Formshaper only working while moving
🔶 Variant Changes
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Ambusher now deals bonus damage on ambush.
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Ammo Printing removed negative magazine size.
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H-Velocity now increases damage by 5%.
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Less Lethal now has a 0.5 > 1s stun on 2s cooldown.
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Absorbing > Evolving, now stacks up 1 damage up to 250 times.
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Scavenger now increases magazine and ammo, comes with 1 alt ammo type.
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Shadow > Black-Out. Low magazine, Extreme weakpoint damage.
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Tyrant now gives additional % lifesteal (harpoon etc).
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Ultralight variant name fixed.
Have fun!
Team FFG
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