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New Survey - we need your feedback! + U11 Roadmap

New Early Access Survey

After a long while have a new Survey up! This is important for us to make changes / adjust priorities and we do read all your answers! It looks long but if you ignore the optional text its just clicking some boxes and very quick to complete. Make sure you have played the latest Update 10 before entering!

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](https://docs.google.com/forms/d/e/1FAIpQLSfmAVfRZaDFQofTDU62t0-vKjC-XeWBq1G64S6w5E1oXJhfvg/viewform?usp=sf_link)

There is a secret link as reward once completed!

Up next:

We work on Update 11 now which does focus on polishing and fixing up things and general improvements. We try to get a test branch out in around a week or so, so this will be a shorter update. We also likely try implement the healing vial change where you start with a healing item compared to finding medkits at random/from terrorlevel

Some Upcoming stuff so far:

  • Testing new Healing Vial system
  • Weapon balance pass
  • Fixed / Reintroduced Headshot / Critical / Combo sounds
  • Purger Legendary Flamethrower & RG-4 Launcher
  • Enemies can now patrol from points
  • Reworked Oilrig Boss & Boss Arena
  • Improved weapon / class menu + usable while playing
  • More menu improvements / progress on controller and general usability / text scaling wip
  • New F2 debug log for greatly reduced memory usage
  • Fixed widescreen
  • Important Weapon, Action & Coop fixes
  • Progress on replacing our serialization/saving system / removing third party crap,
  • Weapon fixes, Coop fixes .. and more surely happening

Stay tuned!

  • Team FFG
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