Hotfix v1.2.0.3 Patch Notes
Reality Break v1.2.0.3 build **1061 **is now live.
Ship Types DLC
Progression
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grant expected rewrites to endgame saves to prevent getting into a bad state with various DLC missions, including What's in a Nanite?
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improved Spaceship! DLC campaign mission to prevent getting into a bad state:
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guaranteed starter Blueprint
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require selecting Blueprint before completing Ship Construction step
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collection of improvements to start the first DLC campaign mission correctly:
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regardless of story shortcuts
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only allow if Slipdrive is currently unlocked, not "ever unlocked"
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only after Ambushed (Again) main campaign mission is completed
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prototypes on DLC campaign missions will respawn as expected if you warped out or exited the game before coming back to try again
Polish
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improved DLC onboarding for new Ship Types players
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improved Ship Construction tutorial
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added Bad Luck Protection for DLC campaign conditional prototype spawn
Bug Fixes
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fixed incorrect Mission Target initialization in Voi'ner Shipyard
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fixed story skip checkboxes for Main Story and Ship Types Story overlapping on dual checkboxes Break Profile confirmation dialog
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fixed Voi'ner Patrol Ships not respawning after leaving the map
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fixed ship radar UI wall gaps for certain overlays
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fixed area scan dungeon tile overlay rotations being quantized to 90 degrees
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fixed Stronghold spikes deploying at Alert Level 0
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fixed DLC campaign interact instruction not displaying the correct input to use
Base Game
Bug Fixes
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fixed gamepad virtual mouse cursor handoff
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fixed Affix Fragment tooltips always showing 2% Swarmer Damage until slotted into a crafting path
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