Update Notes for v1.05
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Added support for booster missiles - when launched, they provide extra acceleration for a short amount of time
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Added support for rear missiles - they can be enabled either with or without front missiles
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Added button/key to change the selected missile type if several types are available
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Race settings now support visualizing shortcuts or placing walls on them (if hit, lap not ok for leaderboards)
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Added command /retire, permanently disabling the player who uses it from the current event or round
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Added admin command /mute, '/mute Player 5' mutes Player for 5 minutes
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Added admin command /mutes, shows the list of muted players (with options to /add, /remove and /clear)
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Level Editor: Max number of custom meshes doubled to 40
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Level Editor: Custom mesh object complexity is now reduced if it is a decal, convex or doesn't have shadows
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Level Editor: Forced max pit speed can now be lowered more (to one third of the max speed)
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Soccer Settings: It is now possible to allow manual respawning in a soccer event
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Vehicle Selector: Added tooltip with more information to the vehicle image (like in the level selector)
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Event Stats: The number of laps completed is now shown if the clock ran out
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File browser: Fixed a crash when renaming a folder fails
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Fixed missile sync issues, especially for AI players (caused warps in online games and recordings)
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Event Settings: Added annotations and indentations to some settings and special values
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Host: When eventend.src is run, it gets one of these end reasons as a parameter, replacing %1: Finished, RestartNormal, RestartImmediate, RestartImmediateBehind, AbortGivePoints, AbortNoPoints
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Miscellaneous other minor fixes and improvements
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