Update Notes for v1.06
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Added command '/forcevehicle' alias '/fv', forces vehicle for the next event, either by player name or start position(s)
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Forced vehicle must be choosable, AI must also have lines for it - vehicle can be given by name or choosable index
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'/fv Player Sporty' forces Player to have Sporty in the next event (assuming it is choosable, AI must have lines)
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'/fv /pos 1 1' forces player starting from P1 to have the first choosable vehicle, '/fv /pos 1-5 1' does the same for first five
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'/fv /pos 1-20+4 Drifty' makes every fourth player have Drifty in the next event
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'/pos' can be omitted, but it is recommended to use it in case there are players with numbers as names
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'/fv' shows the forced vehicles, '/fv /clear' clears them
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Added commands '/limitmissiles' alias '/lm' and '/limitboosters' alias '/lb', to limit missiles for player, car or position(s)
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'/lm Player 0' makes Player not have missiles in the next event
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'/lb /pos 1-5 0' makes the first five players not have boosters ('/pos' optional but recommended)
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'/lm /veh Sporty 2' makes Sporty drivers not have more than 2 missiles ('/veh' optional but recommended)
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'/lm' or '/lb' show limits, cleared with '/clear'
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Added command '/who /ai' to list the current AI players (may still change when the event starts if AI settings changed)
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Added the possibility to record session archives, saving settings and stats for all events (under Settings/Recording)
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Admin can replay an archived session, either by using a button at Session Init or by command /loadsession (alias /session)
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Replaying a session recorded by host means replaying the same levels with the same event settings, vehicles and AI settings
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Client session archives don't contain all settings, most notably AI settings are missing
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To prepare a session to be played later, you can record a session by changing settings and skipping the actual events
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It is possible to add event specific /broadcast, /fv, /lb and /lm commands to the session archive (under Event/Special)
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An audio cue is now played when a missile is ready to be launched (if only one local player or activated in Playback Settings)
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Missile Initial Load Time can now be given as seconds, too, allowing much longer times (if value over 100)
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Remote admins: Levels and vehicles you don't yet have are now shown last in the selectors (with the default order)
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Level Editor: Added a second blank road texture to be usable for roads (with a unique changeable color)
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AI Editor: It is now possible to save and load AI Group and AI Player properties as json
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Camera FOV can now be set to be extremely low (1 deg) - meant for special free camera screenshots
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Shortcut obstacle y coordinates are now better if there is an obstacle in the start position
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Event type or lap count is now shown just before start, too
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Miscellaneous other minor fixes and improvements
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