Version 1.3.7
This update focuses on bug fixes and adding a few more possibilities to the game.
New
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Flying immobilized units are now grounded and can be attacked by melee units.
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Added separate lobby density parameters for every outpost type while keeping the existing outpost density parameter as the total outpost count.
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Added Fixed Accuracy trait to weapons with fixed accuracy.
General
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Eradicators in Binaric Choice now suffer Directive Deviance instead of Stunned, allowing them to move while preventing actions, healing and morale regeneration.
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Visit tile and survive invasion objectives now rather just get stuck instead of crashing the game if no valid tiles were found (e.g. due to world settings).
Balance
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Concussive now affects all non-Titan enemies instead of only biological non-Titan enemies.
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Coils of Sodom now has Concussive.
Bug Fixes
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Fixed The Syncretic & The Imperious DLC music playback.
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Fixed The Syncretic & The Imperious initial music tracks.
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Fixed Valkyria being healed by units dying even while Valhalla is not active.
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Fixed damage-over-time effects revealing their source unit.
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Fixed Flagship Product's invulnerable damage reduction.
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Fixed ZEPHON Titan AI production when What Carries Across is active.
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Fixed Dreameaters not having black blood trails.
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Fixed Provide Karel with Equipment missing its icon.
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Fixed Dream Prison not properly replacing an existing Dream Prison control effect.
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Fixed a crash when trying to tame Dreameaters in A Time of Nightmares.
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Fixed numerous Polish translation errors reported during gameplay.
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