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Quality of Life Update Is Live!

This update adds experimental lobby options, configurable auto-saves, interface and display improvements, improved modding support, performance improvements, and several bug fixes.

New
  • Added a Team Starts (Experimental) lobby option that places teammates approximately 8 tiles apart while leaving free-for-all starts unchanged.

  • Added a Symmetric Map (Experimental) lobby option that generates symmetric terrain and paired starting positions for fairer competitive games.

  • Added search to the Compendium and Research screens.

  • Added a Fullscreen Borderless display mode.

  • Added improved text box editing with keyboard navigation, word selection, and clipboard shortcuts.

  • Added a configurable Auto-Save interval in General settings, from every turn to every ten turns or none.

  • Added previews and Steam store links for unowned DLC factions, lobby options, and mutators.

  • Added DLC availability details to the main menu version label.

  • Added an SSAO Quality setting with Low, Medium, and High options.

  • Added XPath-based XML patching so mods can change XML resources without copying the full file.

  • Added gameplay XML schemas and validation tools for modders.

  • Added a modding guide and XML references to Documents/.

General
  • Updated disband and dismantle confirmation messages to warn that costs are not refunded.

  • Disabled Multi-Threaded Rendering by default, as enabling it may cause crashes on some systems.

  • Lobby option checkboxes can now be selected by clicking anywhere on the row.

  • Improved rendering, simulation, and AI turn processing performance.

Bug Fixes
  • Fixed AI units skipping turns when their preferred order was unaffordable.

  • Fixed windowed display modes minimizing unexpectedly.

  • Fixed a crash when persistent damage effects triggered after their source unit was gone.

  • Fixed wildlife packs becoming Unleashed from environmental damage such as Dust Storms.

  • Fixed Fixed Teams alliances during The Last Days of Earth.

  • Fixed AI units being unable to embark onto transports on water.

  • Fixed AI units remaining able to embark after cancelling or changing their embark order.

  • Fixed delayed unit orders not being restored after loading a saved game.

  • Fixed crashes caused by excessive city resource worker threads.

  • Fixed Holopatter not applying when attacking from Ruins.

  • Fixed Data Hack's copied resources accumulating incorrectly in resource income breakdown tooltips.

Modding
  • Hidden buildings no longer appear in city and tile information.
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