Quality of Life Update Is Live!
This update adds experimental lobby options, configurable auto-saves, interface and display improvements, improved modding support, performance improvements, and several bug fixes.
New
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Added a Team Starts (Experimental) lobby option that places teammates approximately 8 tiles apart while leaving free-for-all starts unchanged.
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Added a Symmetric Map (Experimental) lobby option that generates symmetric terrain and paired starting positions for fairer competitive games.
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Added search to the Compendium and Research screens.
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Added a Fullscreen Borderless display mode.
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Added improved text box editing with keyboard navigation, word selection, and clipboard shortcuts.
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Added a configurable Auto-Save interval in General settings, from every turn to every ten turns or none.
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Added previews and Steam store links for unowned DLC factions, lobby options, and mutators.
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Added DLC availability details to the main menu version label.
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Added an SSAO Quality setting with Low, Medium, and High options.
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Added XPath-based XML patching so mods can change XML resources without copying the full file.
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Added gameplay XML schemas and validation tools for modders.
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Added a modding guide and XML references to Documents/.
General
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Updated disband and dismantle confirmation messages to warn that costs are not refunded.
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Disabled Multi-Threaded Rendering by default, as enabling it may cause crashes on some systems.
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Lobby option checkboxes can now be selected by clicking anywhere on the row.
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Improved rendering, simulation, and AI turn processing performance.
Bug Fixes
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Fixed AI units skipping turns when their preferred order was unaffordable.
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Fixed windowed display modes minimizing unexpectedly.
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Fixed a crash when persistent damage effects triggered after their source unit was gone.
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Fixed wildlife packs becoming Unleashed from environmental damage such as Dust Storms.
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Fixed Fixed Teams alliances during The Last Days of Earth.
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Fixed AI units being unable to embark onto transports on water.
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Fixed AI units remaining able to embark after cancelling or changing their embark order.
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Fixed delayed unit orders not being restored after loading a saved game.
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Fixed crashes caused by excessive city resource worker threads.
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Fixed Holopatter not applying when attacking from Ruins.
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Fixed Data Hack's copied resources accumulating incorrectly in resource income breakdown tooltips.
Modding
- Hidden buildings no longer appear in city and tile information.
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