Game Patch
Greetings adventurers,
We’re back with another patch to improve the game and we’ve included the full list below. Hope you will enjoy these updates!
Patch notes:
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Made heal, speed, and strength potion animations apply to the target of the potion rather than the originator.
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Fixed some animations not properly triggering for the Bard.
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Made exit portals in Roots of Evil fully light up.
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Hunter now plays the correct voice line when using the Regroup ability.
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Roots of Evil title text now appears when loading a saved game.
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Fixed Guardian HP color when they have no armor remaining.
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Fixed enemies being shown as blocking the exit door while the door has not yet been discovered.
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Prevented Detect Enemies and Teleport cards from revealing the level exit without placing them.
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Fixed effect timing on Wood Bone being thrown.
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Fixed issue where the action marker would get stuck on corners or walls when moving the hand quickly.
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Added nameplates to win screen.
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Enemies with multiple ranged abilities will now try to randomly use any one of them.
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Fixed bitmasking for tile highlights when a player is downed on the edge of the movement grid.
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Prevented teleport beams from appearing in camera pictures from Heroes' Hangout.
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Improvements to the tutorial.
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Made additional improvements to performance and graphics.
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Prevented some errors and crashes from occurring.
As usual, we hope that your rolls are lucky and your wins plenty.
Until next time, - The Demeo Team
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