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Patch 1.6.1 change log

Fairly large patch, this should hopefully address a lot of the most common critiques with the latest content update :]

  • Toilet items can no longer spawn from challenge room boxes.

  • The Toilet Paper item will no longer spawn during challenge runs.

  • Made the Portrait Demon’s hitbox slightly smaller.

  • Fixed a bug which caused the game to display incorrectly on non-16:9 displays.

  • Fixed a bug where only part of the item descriptions at Cordelia’s shop would be italicized.

  • Fixed an issue with music being permanently muted if you set your BGM volume to 0.

  • Fixed some crashes which would occur immediately after starting a game with a B or C costume selected.

  • Fixed some crashes that would occur seemingly randomly with no error message. This one was a real pain in the ass to figure out.

  • Fixed a crash which would sometimes occur upon defeating Cybil.

  • Fixed a small bug in which tutorial control prompts would be affected by lighting when they should be displayed above all lighting and shadows.

  • Fixed a freeze triggered whenever Chunks would spawn on a floor while Curse of the Ancient is enabled.

  • Fixed a freeze triggered by firing any weapon while holding Toxic Barrel with Curse of the Explosive enabled.

  • Fixed a bug where the signs on the balcony's text would appear incomplete after leaving and returning to the room.

  • Assignment Anya

    • Added small pouches which you can use to expand your inventory. There are three pouches total in the mansion, so you can have a maximum of 9 inventory slots by the end of the game.
    • You can now use health potions (and most consumable items) where you find them without having to add them to your inventory.
    • Added item boxes to the back patio, gallery, laundry room, and guest bedrooms.
    • Removed the item box from the northwest foyer room (there is already another item box literally two rooms away).
    • Changed Game Slime’s S-rank review on the score screen to mention a 1-hour completion time instead of 2 hours.
    • Significantly toned down the particle effects during the final Chunks chase.
    • Moved the chandelier in the north foyer room slightly because it obscured the camera before.
    • Added a tutorial prompt explaining that you must use cameras to save the game.
    • Added a one-time tutorial prompt to the save menu stating that Assignment Anya does not feature automatic saving.
    • Quitting Assignment Anya from the pause menu now asks you if you’re sure you want to quit.
    • You can now hold the fire button to fast-forward through the establishing shot cutscenes or press the pause button to skip them altogether.
    • Fixed a crash which would occur when you went back a room during the “Another World” segment.
    • Fixed a softlock where you would teleport into a white room at the end of the “Another World” segment.
    • Fixed a bug which allowed you to equip and unequip the zombie mask while in menus.
    • Fixed a softlock in the “Somebody’s Wardrobe” area caused by getting stuck behind some of the furniture.
    • Fixed a crash during the Chunks chase which would sometimes occur when entering new rooms.
    • Fixed a softlock caused by saving after the Chunks chase begins and reloading your file.
    • Fixed an error in which the tutorial prompt to open your inventory wouldn’t disappear after opening your inventory.
    • Fixed a bug in which curses could be enabled in Assignment Anya.
    • Fixed a bug which caused music to not play during the Chunks chase.
    • Fixed an issue in which the game would lag heavily during the final chase segment.
  • The Gauntlet

    • Removed a number of useless items from the spawn pool for this challenge, such as Map, The Globe, Rat Poison, etc,.
    • Cordelia no longer sells maps in this challenge.
    • Added additional time to most challenge boxes.
  • Mutants

    • Chunks now spawns much earlier in this challenge.
  • The Great Depression

    • Removed Tiny Wallet from the spawn pool for this challenge.
  • Arcade Maniac

    • Portrait Demons now spawn away from doorways and the player.
    • Portrait Demons now move at different speeds: the first one moves very slowly, the second will move a little faster, and the third will move quickly.
    • Added a big heart in the starting room. This is a one-time heal and it’s the only way to regain your health in this challenge.
  • Items relating to secret/bonus floor elevators (such as Elevator Button, The Vault, and Toilet Paper) as well as Chaos Token have been removed from the spawn pools of all challenges.

  • Made some significant optimizations:

    • Improved the way that the HUD minimap is drawn.
    • Changed the method that almost all outlined text is drawn for a more efficient one.
    • Overhauled the game's memory management.
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