Our Current Plans for Monetization
Hey everyone! I wanted to talk quick about our current plans for monetization
As you may have noticed by the lack of any in game shop or ads in a game that’s F2P, we didn’t really think through the “How we gonna make money?” aspect when we were developing the game. We sorta just focused on making the game we wanted. But now we’re in a tough spot where we can’t really afford to get a bunch of more players in server-wise without some sort of model in place. So Lee and I have been trying to figure out the best way to do that.
Here’s what we’ve come up with:
The game, as you currently know it(with additional QOL additions and bug fixes) will remain FREE. We’re thinking there will be a paid version of the game($5) that will have the additional stages and game mode(s) that we’re adding in the future. I think that’s the best way to do it? Otherwise it’s keeping it free with in-game microtransactions, but that’s a lot of time spent making stuff that doesn’t improve the game on our end and even then I don’t think we have too much of a set up for compelling things to sell(Seeker skins, pins? I'd rather have those as future unlockables) This way people pay once and don’t have to worry about paying for all the additional content :).
We plan on launching this paid version with two new game modes and the new castle map on Friday, August 27th
Important side notes: We'll be giving out plenty of keys to active discord members when this happens. AND We will be running a Buy One Get One Free deal for the paid version when we first launch :).
Of course, this isn’t set in stone. So let us know what you think. This is the best we’ve been able to come up with. We’re two dudes in our rooms making the game we wanna make, not some big studio trying to grab all the money from you they can, so feel free to express your concerns or thoughts on this plan in the Discussions tab. You guys have all been super supportive, and we don’t want you to feel cheated or anything.
Thanks
- Conor
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