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Game patch 1.3.16

Hey folks!

This update does a bunch of things for the modding side of things. The changes done in this game version should allow for more mod variety.

Version 1.3.16:

  • (MODDING) added new flag to sound registration: noPitchShift - prevents the sound from having it's pitch changed by the game
  • (MODDING) added shader texture coordinates pre-process method
  • (MODDING) added new event: game.EVENTS.PLAYER_SET - fired when a player object is created and set as active
  • (MODDING) added new method - getGameFrameTime() - returns the time between frames while the game is active, returns 0 if the game is paused (ie. pause menu)
  • (MODDING) it is now possible to save and load mod-specific user preferences
  • (MODDING) it is now possible to add new controls to the options menu via mods
  • (MODDING) preventing crashes in the savegame load menu when a savefile was created with some mutator that we no longer have
  • (MODDING) exposed the gibGenerator class to mod environments
  • (MODDING) the base_weapon:createBullet method now returns the created bullet instance
  • (MAP EDITOR) fixed objective setup tab having incorrect icons for moving objectives up/down

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!

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