New Update Drops Oct. 6 - Adds AI Behavior Options, 3 maps, Match Settings, QoL
Incoming transmission. . . π‘
We're excited to share that the next content update for Tempest Rising drops on Monday, October 6! We've outlined some of the new features and improvements below.
Our next batch of Skirmish and Custom maps have been built based on a few of our Campaign missions - each with their own unique layouts. The following Campaign missions have been reconstructed into multiplayer maps:
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GDF Mission 2 - The Hornetβs Nest
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GDF Mission 9 - Ancient Power
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DYN Mission 3 - Redirection
Weβre adding a highly requested new feature for our AI enemies in Skirmish and Custom matches; you will now have the option to set your preferred AI behavior. These are split into 3 behavior options:
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Default
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Defensive
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Aggressive
Another requested feature weβre excited to be adding in our October 6 update is additional Custom Match Settings. These options will further let you customize your experience in Skirmish and Custom games.
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Set Custom Game Speed for all players
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Infinite Money/Intel
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Infinite Power
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Starting Veterancy
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Disable/Enable Doctrines
Weβre also continuing to make quality-of-life improvements to Tempest with each content update. Some of the improvements weβre adding in the next update are:
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The ability to βSelect Allβ units of the same type
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Same-type units will now be grouped in a numbered stack in the selection UI box
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DYN Tempest Rig improvements, including a command to dismantle and redeploy at a new location automatically, without the hassle of waiting for the Rig Wheels to return first
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A toggle option to skip non-combat units when selecting a large group of units
See you Monday, Commander. Over and out.
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Technical Support
Submit tickets for technical support or bug reports to: sabr.gg/TempestSupport π οΈ
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