Patch Notes V0.3.6
Hello everyone, our new patch is out!
Improvements:
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Experience system is added. Testers can finally level up their lords as they play and have access to their talent rows!
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Added global cooldown to skills.
UI:
- Added Player turn and Enemy turn indications.
Bug Fixes:
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Obliterate proc effect will now fade properly after use.
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Riposte proc effect now works.
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Fixed an issue where trinkets that depleted their usage limit did not show greyed out effect.
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Life binding necklace now properly gives maxHP.
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Fixed an issue where fame gained after great hall wasnt added properly.
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Greater minions can no longer be merged.
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Dodge now rolls it's chance for each attack on any triple or double attack instead of dodging them all.
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Clan Tyranasz now properly loses maxHP gained from lord skill at the end of invasion.
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Fixed an issue where maxHP gained from Vigour was permanent.
Balance Changes:
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Minion merge cost increased from 120 to 200.
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Cunning now gives 3% crit damage multiplier instead of 5%
Disciplines
Blood:
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Fiendish Skin now costs 20 blood instead of 25.
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Lust morale damage done is reduced to 5 aoe.
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Vampiric Embrace now gives power every 20 blood instead of 10. Cooldown increased from 3 to 5.
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Blood armor empowered now gives 1 crystalize instead of 3.
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Setback now gives 1 finesse instaed of 2. Cost is reduced from 2 ap to 1.
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Tradeoff empowered now gives 1 finesse instead of 3.
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Petricied Barrier now gives +5 physical armor to Gargoyle Skin instead of doubling it.
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Boiling Hunger now deals 20 morale damage instead of 25. Cooldown increased from 4 to 5.
Hunters
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Pirate Boss punch now also inflicts 5 daze.
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Renew now restores 20-30 morale instead of 15-20.
Lords
- Clan Vorodys lord skill now has 1 turn cooldown. It gives 5 physical armor instead of 1 fortified during defence mode.
Fame
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Required points for some ranks have been increased.
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Prestige rank 6 and 9 bonuses have been swaped.
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FaF perk now gives +2 Movespeed regeneration.
Rooms
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Kitchen level1 now provides 2 power instead of 3
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Ballroom level2 now provides 3 prestige and seduction instead of 5
Trinkets
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Dagger of Instatiable Thirst: No longer has common rarity. Now requires 20/15 attacks instead of 15/12.
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New trinket: Gain 10/20/40 magical armor.
Decors
- New Decor(epic): Dispel lord every 4 turns.
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