Patch v0.4.8.610
Hello everyone, our quality of life and balance is out!
Improvements
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Added trinket sale and merge system. Merge has 2 options; First option is: If 3 trinkets of same quality (common, rare) are merged you get 1 random trinket of higher quality. Second option is some trinkets have special merges, this special merge requieres 3 specific trinket(quality doesnt matter), if requirements are met you get a unique legendary trinket.
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The Reward icons(skills,perks,merchant tickets) now has a stack number writen on them.
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Added Character screen to the merchant scene.
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Added a button in the merchant scene which shows a list of what rooms are currently in the castle and a list of your unused rooms.
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Added tooltips to special words when hovered on them in skill choice descriptions.
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Added extra information on summary screen for heritage points earned.
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Added sizes of empty rooms on top of them.
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Base tutorial has been cut down. Fame and minion merge tutorials have been added to those panels as a question mark icon.
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All hunters that have stun immunity now has a stun immune buff under them to indicate.
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Room info panels no longer block decor, minion and traps from being draged into the room.
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Reduce the volume of all sound effects and music.
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Removed the loop on musics, it now shuffles to another when one ends.
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Heritage limit is now 1000.
Bug Fixes:
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Fixed the issue of players having 10 skill slots at 14th night without taking mastery perk
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Versatile: This skill had an issue where if current AP was 0, it didnt allow any skill to be casted with blood cost. It is now fixed.
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Vampiric Embrace was only giving 1 strenght when it should be giving 1 strenght or 1 intelligence, it works properly now.
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Fixed a bug where percentage based boss phases were not working properly with HP bonus gained from radiance levels.
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Fixed an issue where after coffin HP reaches 0 if players move their lords to a room quickly, the mouse would be missing.
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Erupt: Fixed an issue where this buff was persistent even after it's use stacks were depleted.
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Fixed pragmatic skill's interaction with feast cleave.
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Perks bought from merchant sometimes did not register correctly, this is now fixed.
UI
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Added red warning text to minions noting that they respawn after every invasion.
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Added red warning text on trap tooltips noting that they are one time use only
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Added red warning text on Boss hunters during base screen noting that they bypass all traps and minions.
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Velkas HP bar sometimes turned black, this is fixed.
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Clan Vorodys gaining less gold is reflected on victory screen, same with michika's less room gain.
Balance Changes:
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From now on during ACT 2; players no longer gain both perk and skill choices every night, they instead have to make a choice between the two.
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Finesse now gives 0.5% dodge chance instead of 0.25% per point.
Perks
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Warfare: Now gives 4 strenght
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Genius: Now gives 4 Intelligence
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Scoundrel: Now gives 4 finesse
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Undying: Now gives 6 stamina
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Warrior: Now gives 2 strenght 2 stamina
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Berserker: Now gives 2 strenght 1 multicast and 1 crit chance
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Thief: Now gives 4 cunning
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Eagle: crit chance increased to 3%
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Acrobat: Dodge chance increased to 3%
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Blood mage: Now gives 2 intelligence 1 constitution and 1 lifesteal
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Archmage: now gives 2 intelligence and 2 multicast chance
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Leecher: stamina increased to 2
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Sharp Fangs: crit chance increased to 3%
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Lucky: Now gives 6% critical chance
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All rounder: Now also gives 1 stamina
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Perception: Now gives 5% all damage reduction and 5% dodge
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Bear skin: Now gives 1 block every 5 turns instead of 4 turns.
Blood
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Mark by blood: Now gives 1 finesse permanantly.
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Riposte: Base damage increased from 4 to 6.
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Raging Sanguine: Base damage increased from 2 to 4. Cost reduced from 40 blood to 30.
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Metabolic Duality: No longer applies wound to lord.
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Blood Armor: Cost reduced from 40 blood to 30.
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Fiendish Skin: Cost reduced from 25 to 15 blood.
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Petrified Blood Carapace: Now gives 2 fortified instead of 1. Empowered now gives 3 fortified instead of 2.
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Mirror: Crit chance gained from empower is now 2 turns and instant.
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Great Calling: This skills description was wrong. It attacks two random times not once. Tooltip has been fixed. Blood cost reduced from 40 to 30 blood.
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Devastation: Base damage increased from 10 physical 10 magical to 20 physical 20 magical. Now has 4 turns cooldown and is not multicastable.
Ferocity
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Rapid Gash: Base damage per attack increased from 1 to 5.
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Obliterate: Base damage increased from 25 to 40.
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Crystalized Quicksand: Now gives 2 crystalize instead of 1.
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Altered Odds: Empowered now applies 1% stackable critical chance per proc until buff ends
Sandreanni
- Level 21 talent has been changed: If Lords highest fame is seduction: Gain 1 random trinket every 2 nights If Lords highest fame is not seduction: Gain 50% increase on all damage done and taken.
Montoku
- Michika's lord skill cooldown has been reduced from 6 to 4 turns.
Rooms
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Great Hall: New Level 1: Gain +2 prestige and +1 random lesser minion at the end of every night. Cannot be plundered New level 2: Gain +6 prestige instantly
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Library: New Level2: Gives 4 intelligence immediatly instead of 2.
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Throne Room: New Level 1: Gain +3 fame points and 1 random decor instantly New Level 2: Gain +6 fame points instantly and 1 greater minion every night
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Torture Room: New Level 1: Gain 6 random traps instantly. Gives 1 random trap end of every night New Level 2: Lord gains +6 Terror instantly
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Pleasure Room: New Level 1: Vampire lord gains 10% dodge chance at the start of combat New Level 2: Grants lord +9 seduction instantly
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Blood Storage: New Level2: Gain 400 plasma instantly New Level3: Gives vampire lord +4 lifesteal instantly
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Blacksmith: New level3: Lord gains +5 strength instantly
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Living room: New level3: Gain 30 experience per night.
Hunters
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Priest: Now have a new skill they use every 6 turns. Confess: Deals magical damage twice.
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Sergeant: Now have more frequent attack intents.
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Lord Archon: Pylons now reduce 30 Holy power from boss instead of 50. He starts with 150 morale(was 100 but this was unintended) He also gains 25 morale with every phase change.
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Grand Marshal Pentarei: Her awakened Phase did not get effected by radiance HP/Dmg bonuses. It now scales properly.
Trinkets
With the merge system we added 8 new legendary trinkets that can only be crafted with the merge system, along with this we also added 5 new trinkets.
New trinkets:
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Progenitor's Insignia: Reduces cooldown of Lord Skill by 1
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Ancient Hunger: Gain 3 power for each skill that is currently on cooldown
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The Tabula Prison Tesseract: While this trinket is equiped gain 1 trap for every enemy slain
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Blood-Drenched Sythe:Deal damage equal to current HP of vampire lord
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Essense of a Demon Lord: Gain 1 finesse every 2 turns
New Legendery trinkets:
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The Bloody Rose(jewel of lonetta+everlasting rose+the seraph jewel) On use: Gain 3 block, 5 thorns and dispel lord
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The Un-Life Concoction(blood enchanted weapon oil necromancy lantern+Blood-Suckers Teeth) Passive: Every time vampire lord attacks, deals 5 pure? damage to all hunters and give them 1 weak stack
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Pale Death(ethereal javelin+severed head of bishop+ring of retailliation) On use: Deal 50 pure damage And 30 morale to a single target, this attack is always a critical hit
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Vestige of Life(blood vial pouch+transmutation stone+razor blood of harvest) On use: Gain 100 blood and 1 enfold and heal for 30HP
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The Embodiment of a Demon Lord(armor of a demon lord+scepter of demon lord+essence of a demon lord) Passive:Gain 1 stre 1 int 1 finesse every turn
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Gorgen's Machination(instabiable apple+heart of conundurum+The Tabula Prison Tesseract) Passive: Gain 25 gold 50 plasma and 1 trap for every enemy slain
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The Serpentine Lovers(disk of forgotton monarch+forgotton coin+soul stone) Passive: Everytime an enemy is slain gain 2 AP and heal for 10HP
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The Blood-ridden Melancholy(sinneras ring+ancient broken dagger+volatile energy orb) Passive:Increase multicast chance by 7% critical chance by 12% and 3 lifesteal
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