Patch Notes V0.2.6
Hello everyone, our new patch is out!
Improvements:
- Settings options are available again.
UI:
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Icon Updates and tooltip description polishes.
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Trinket choice reward screen has been polished.
Bug Fixes:
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Fixed an issue where Clan Vorodys was taking less damage than intended.
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Fixed an issue where Constitution ability was giving one damage reduction for every one point if target had any current armor.
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Targeting issues on treasures during pirate boss fight have been fixed.
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Fixed an issue of hunters HP bars remaining after death and causing target issues for future summons.
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Perk choice reward now properly works when there’s more than one reward during same night.
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Fixed an issue where Lord’s movespeed was resetting completely instead of increasing for movespeed regen amount at the end of every invasion turn.
Balance Changes:
- Initial Movespeed of Vampire lords has been decreased from 5 to 1.
Disciplines
Blood:
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Blood Armor now gives 5 magical armor and empowered gives 2 crystalize instead of reducing blood cost.
Ferocity:
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Sentence to death now gives 2 vulnerabilities instead of 5, now can be used on Bosses as well.
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Unending Dread now has 1 initial recast.
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Howl now gives 1 strength instead of 2 and Aoe morale damage has been decreased to 10 from 20.
Hunters
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The scale of hunters’ damage reduction and increase from morale has been halved.
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All hunters now gain 1 constitution end of every night.
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Ranger’s attack pattern has been changed.
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Ranger’s Twin attack base damage increased from 3 to 5
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Ranger’s Focus Fire now deals 1 additional damage for each daze target has and base damage increased from 10 to 15.
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Ranger’s Volley now also applies 1 daze.
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Ranger’s band aid skill now also restores 20 morale.
Bosses
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Bard’s heal the soul now has a counter buff to make it clear.
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Bard’s passive has been rehauled, she now gains +2 int for every 3 consecutive attack skills used by Vampire lord. Added a counter buff.
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Bard’s pixies now disappear after 3 turns instead of 2. Their HP’s has been increased. Red pixie now also attacks dealing 20 physical damage.
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Pirate boss Keg men HP has been increased from 30 to 50.
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Pirate Boss now has a 4th treasure that explodes and deals 20 aoe damage if destroyed.
Rooms
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Rooms now have 5% chance to be level 2 and 1% chance to be level 3 in room choice rewards.
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Great hall lvl2: 5 prestige every 4th changed into 2 prestige every other night.
Perks
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Perception now gives 10% All damage reduction
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FaF perk now gives +2 Movespeed regeneration.
Trinkets
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Potion of Unlife HP heal has been changed to 5/10/15 from 10/20/30 for their respective rarity.
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Refresh scroll now has usage limit 2.
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Progenitor Idol(rare) now gives +2 strength and +2 intelligence instead of 1.
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Progenitor Idol(epic) now gives +3 strength and +3 intelligence instead of 2.
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