Balance changes and bug fixes
-Gladiator starting stats reduced, has 2 weapon mastery stacks (down from 5) -Added a shortcut to the forest from the starting spawn position -Fixed issue where quake / block stun shockwave was benefitting far too much from attack stat --> Shockwave now deals 5 base damage (up from 0), but only benefits 20% of Attack (was 100%) -Getting caught by a scare in the final boss fight will return you to original position so you don't clip through the map in certain spots -Fixed audio for all traps to fall off properly when you are far away from them -Reduced enemy invulnerability shield time to 3 seconds (was 4), and 5 seconds for the final boss (was 6) -Made it so that portals in dungeons cannot have a trap spawn in front of them -Capped speed stat at 200 (100% speed increase) to prevent speeds that physics cannot reasonably handle -Fixed bug where whirlwind weapons could whirlwind in the wrong orientation after a block -Made it so whirlwind weapons cannot whirlwind while guard broken (like other weapons) -The final boss's homing skulls will now be destroyed when he dies instead of persisting -Added frozen damage game over tip for clarification (frozen enemies take 150% damage)
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.