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Content Update! Color Palettes, New Class: Hoarder

4/22 Content Update! Color Palettes, New Class: Hoarder, Reaper updates

Content

  • Added alternate color palettes, with 5 to start and more to be added later! Colors can be changed at any time from the main menu or in-game escape menu and will affect not only gameplay, but the UI as well.

  • Added new class: Hoarder! The Hoarder starts short and will gain stats and size as he acquires more yellow essence. Starts with Soul Siphon and Alchemist and cannot use armor of any kind. Hoarder must be unlocked first by completing the game with over 100,000 essence in a single run.

  • Added new statue skill: Shared Misery! When you delimb an enemy, nearby enemies have a chance to also get delimbed in the same way. Has a short cooldown, chance and number of enemies affected increase with level. Bosses can only get delimbed if another boss was the first to lose its limb.

Balance

  • Reaper Changes: Removed stun immunity and faster move speed from enemies. Instead, enemies will now fire a projectile at you when killed from a distance. Now Reaper can melee freely like other classes without stun resistance, and must also be a bit less mindless when spamming soul cleave from a distance because of the return fire.

  • Increased Eclipse Boss Elites health to 2x, up from 1.5x

  • Reduced Eclipse item bonus from +4 to +2, since the skill drops are already a very good reward Waveblade no longer stuns enemies to bring it in line with Soul Cleave (which also does not stun)

Tweaks

  • Added in-game timer to progress screen (press T to view at any time)

  • Reduce Film Grain size slightly to be have more pixel accuracy

  • Guillotine trap can only hit up to twice per animation (could cause damage many times in a row before)

  • Renamed Red Essence to Vital Essence, Blue Essence to Magic Essence, and Yellow Essence to Gold Essence. Because of color palettes, the names can now be less color dependent.

  • Adjusted potion tutorials to make it more clear that you need Vital / Magic essence to fill respective flasks

  • Fixed bug where charging a swing would not show the flashing color immediately for fast weapons

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