Questing Content Update - Helena's Awakening
Added a dynamic questing system with a new npc character, Helena. My goal was to enrich the world of Mortal Sin and also add new objectives that increase variety between runs.
Plan your route based on the quest objective and which powerful reward they give!
Complete the quest objective and return to Helena for a reward. These include maxing out your passive skills, adding an innate item skill, upgrading your equipment and more!
Each quest you turn in will also give Helena experience, eventually leveling her up and unlocking a new part of her story. At maximum level, you get a powerful unique weapon called Divine Retribution. Divine Retribution has a unique new skill, Unyielding Faith, and can be crafted at any point during a run (but only once per run).
Other changes this update:
Balance
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When the player falls in a secret room, they will no longer be killed instantly. Instead, all of their equipment will break so they are still punished but have a chance to recover the run.
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Added a skill statue and early exit portal to the two long trap hallway secret rooms to make them more rewarding and also give people the option to back out.
Tweaks
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Progress screen, Stats screen and other various UI’s were updated to be more polished and sleek with tighter art and borders
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Made automatic scrolling of skills, classes and other various menus smoother and more accurate than it was before
Bug Fixes
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Fixed bug where any prompt with a hotkey popup always showed “E” the first time it was activated
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Banned unusable whirlwind perks Vortex and Berserker Rage from the Monk’s spawning pool
Mortal Sin has been regularly updated since its release in March. I want to thank the community for all the support so far and I am fully dedicated to making it the best action roguelike that I can make. To recap, here are some highlights from the features added over the past couple of months:
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Four new playable classes: Gladiator, Warlock, Stalker and Hoarder.
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The ability to save your run’s progress
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Alternate color palettes that allow you to see the world in new ways
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Many new weapons, skills and items
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Regular balance updates that keep the game fresh and improve the overall experience
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