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Questing Content Update - Helena's Awakening

Added a dynamic questing system with a new npc character, Helena. My goal was to enrich the world of Mortal Sin and also add new objectives that increase variety between runs.

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Plan your route based on the quest objective and which powerful reward they give!

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Complete the quest objective and return to Helena for a reward. These include maxing out your passive skills, adding an innate item skill, upgrading your equipment and more!

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Each quest you turn in will also give Helena experience, eventually leveling her up and unlocking a new part of her story. At maximum level, you get a powerful unique weapon called Divine Retribution. Divine Retribution has a unique new skill, Unyielding Faith, and can be crafted at any point during a run (but only once per run).

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Other changes this update:

Balance

  • When the player falls in a secret room, they will no longer be killed instantly. Instead, all of their equipment will break so they are still punished but have a chance to recover the run.

  • Added a skill statue and early exit portal to the two long trap hallway secret rooms to make them more rewarding and also give people the option to back out.

Tweaks

  • Progress screen, Stats screen and other various UI’s were updated to be more polished and sleek with tighter art and borders

  • Made automatic scrolling of skills, classes and other various menus smoother and more accurate than it was before

Bug Fixes

  • Fixed bug where any prompt with a hotkey popup always showed “E” the first time it was activated

  • Banned unusable whirlwind perks Vortex and Berserker Rage from the Monk’s spawning pool

Mortal Sin has been regularly updated since its release in March. I want to thank the community for all the support so far and I am fully dedicated to making it the best action roguelike that I can make. To recap, here are some highlights from the features added over the past couple of months:

  • Four new playable classes: Gladiator, Warlock, Stalker and Hoarder.

  • The ability to save your run’s progress

  • Alternate color palettes that allow you to see the world in new ways

  • Many new weapons, skills and items

  • Regular balance updates that keep the game fresh and improve the overall experience

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