Save Slots, Content, Polish, Bug-Fixing!
Hello Sinners, it’s time for another update! Have a long run going and don’t want to lose your progress just to try something new? I’m happy to say this is no longer an issue with the addition of save slots!
Keep multiple runs going and experiment freely! See below for the rest of the patch notes which includes some new bits of content and several impactful polish / balance / bugfix changes:
Content
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Added multiple save session slots! Store up to 10 runs at any given time, freely experimenting with multiple classes and long runs without losing any progress.
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Added a new item skill, Transcendence: Reduces your ability cooldown by half. More commonly spawns on helmets, and very rare on other items
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Added a new curse, Durable Enemies: Enemies have increased 35% increased health
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Added 8 new achievements, all of which have to do with how many rounds you can complete. These achievements go from 5, 10, 15, 20 rounds respectively, and also there is a path of torment variant for the truly hardcore sinners.
Balance
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Any player damage, including ranged spells and attacks, will now refresh the combo timer but not increase the multiplier. This allows ranged characters to better sustain their combo shuffle / combo multiplier
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The speed boost from the Perfectionist skill now either increases your speed by 100 temporarily, or doubles it depending which is higher. This makes it scale better in later rounds.
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The Spell Dance skill now increases your whirlwind speed with staves, instead of automatically whirlwinding. This allows it to work better with combo shuffle.
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Quest rewards that were stored after death will be removed if you die again. If you complete a run with quest rewards, these will remain. The idea is to make it similar to the rules of essence retention between runs.
Polish
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You can now see the specific quest reward of a completed quest in the progress screen so you can plan accordingly
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Timed floor plate quests now show the first phase of their objective now in the top right corner (to find the special floor plate)
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The bonfire progress screen icons now show a more descriptive text (“This is the starting area”)
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Reworded Power Infusion skill to reference “skills” instead of “perks”
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When comparing two items, the item on the left is now marked explicitly as “Equipped” to make it less confusing which is which.
Bug Fixes
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Fixed a bug with ultra-wide / 4:3 UI screens not scaling correctly unless you refreshed the resolution
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Fixed a bug with the curse removal, and armor / weapon crafting quest rewards where they would sometimes not give a reward if stored from a previous run
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Fixed the mouse cursor getting locked to the center of the screen briefly while loading into the game for the first time
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Fixed a bug where the progress screen cursor could drift at some resolutions
Once again, thank you for all the support! If you are enjoying Mortal Sin, please consider leaving a review as it is close to approaching 1000, which would be a huge milestone. Enjoy, and keep on sinnin’!
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