Secret Portal Room Update: 60 new levels!
Hello Sinners, it’s time for another update! Sorry this one took so long, I’ve been working on a brand new level editor tool that allows me to generate a mix of randomly generated and premade rooms. Because I spent a lot of time on the tool itself, I decided to first use it to replace the secret portal rooms in this update, but in a future update I will rework all the existing levels as well. See below for the patch notes!
Explore all new portal rooms, which are a mix of premade sections randomly stitched together to provide a varied, but also balanced experience.
Portal rooms are now much better built for platforming before, whereas they were kind of an afterthought at the game’s launch. Try the new air dash technique and improved platforming physics!
Content
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Added 60 new portal rooms, replacing all the old ones! They have much cleaner layouts and are more fun to navigate
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You can now perform an air dash in the portal rooms with bash. You can immediately cancel out of a kick jump with a bash in order to make this feel smoother. You can control the direction of your air dash based on your movement and facing direction (cannot gain height though).
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Greatly improved platforming physics! You will no longer slip off of uneven surfaces, allowing for tighter control.
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Reworked the Overpower skill. Now does an area stun every couple of ticks, rather than resetting your combo timer, which was exploitable for infinite combo shuffle levels
Balance
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Traps now have their damage constrained to a minimum and maximum percentage. In general, no trap will deal more than 50% of your health in a single hit. And also if you have a lot of defense, it will at least still do some damage so it doesn’t become trivial.
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Increased default base yellow essence drop value from 50 to 100
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The Immortal Construct’s base spawn time has been reduced from 30 to 20 seconds
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Falling in a portal room now breaks one random weapon or armor piece, and causes you to lose 10% of your gold essence (instead of breaking all your equipment).
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Capped the amount of portal rooms in a single level to one (down from 3 max)
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Increased Light Foot skill’s dash distance, and increase it per level (from .75 to 1.5 seconds max)
Polish
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Added fall landing sound effects
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Randomized sound effects will no longer play the same sound twice in a row
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Fade in the invulnerability sound so its not jarring when spamming an invulnerability effect such as quick step
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Kicking while crouching in a secret room will no longer jump
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Getting damaged by poison will now blur the screen and cause the character to grunt for more feedback
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Vsync starts disabled on first run to avoid choppy frames on some devices
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Enemies will now only flash for attacking instead of blocking
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Made the metallic weapon switch sound a little quieter since it gets spammed a fair amount
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Made rotor / saw traps a little louder
Bug Fixes
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Added fall landing sound effects
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Forest grave skeleton scare always returns you to your starting position, since it seemed to have various buggy interactions that would throw players out of the map
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Fixed getting stuck to the side of platforms in secret rooms (you will now fall)
I wanted to make a note that there is an intermittent crash that is due to a unity bug with their AI / Navigation system that I’m using. I told one of their developers about it, and they are currently working on a fix for a future unity update. Basically the position I am in is that I can either wait for them to fix it, or completely replace their pathing system with a new one, which would be likely a significant amount of work. But I will do so if they don’t fix their system in a reasonable amount of time. Thank you for your patience with this issue, and I want to be clear that I don’t intend to ship the full version with this annoying bug!
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