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New Class: Paladin! One Hand and Shield Weapon Style

Added one of the most requested new classes... The Paladin! Big damage and broken armor got you down? Try a more forgiving route and learn the ropes of combat at your own pace!

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Shields have unique properties which include reduced guard damage, a bigger perfect parry window, greater knockback from blocking / bashing, and a souped up shield bash attack which actually blocks WHILE you are bashing. Use this to close the distance on projectile enemies or safely initiate on a large group of enemies.

Content

  • Added a new class, Paladin! The Paladin is a defensive power house shield user. If you have had trouble completing the game so far, give this class a shot as it’s very very forgiving.

  • Added 4 one hand / shield weapons. The Longsword, Morning Star, Sceptre and Divine Justice (ultra rare wide spear)

  • Added 6 new boss room alternates (2 per area) to give more variety between runs.

  • Added a new weapon, Devil Hand! The Devil Hand is a severed arm capable of paralyzing enemies with a very high stun value

Balance

  • Cloned enemies can no longer have unholy rage

Polish

  • Greatly improved the performance of the starting area (~20-30 fps boost)

  • Now showing a prompt at the start of an endless round explaining you have lost acquired innate skills (i.e. helena innate item skills / trial of resolve special skills)

  • Completing the game will show “Next Round” instead of “New Game” for endless runs

  • Reduced max number of blood ritual explosions to 10 to save some performance

  • Settings drop down menus will now confirm when clicked instead of scrolling first, then having to click again

Bug Fixes

  • Fix showing hard mode unlock on hard mode completion

  • Made dungeon walls thicker to avoid clipping through them at high speed

  • Banned legs for Helena limb quest objective if there aren’t enough legless enemies. Also don’t use head objective if you have head hunter

  • Fix endless run round number not showing on game over screen

  • Dashing / Bashing no longer crouches for a frame which causes it to clip through wall spikes and some projectiles.

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