Level Rework Progress
Hi all, I've been hard at work at a major update coming soon. I usually don't make posts like this, but the scale of this update is so big, and it's been a while since the last update so I figured it might be good to share a little of what I've been working on.
This next update will involve a complete rework of all the main procedurally generated areas of the game, which includes the Dungeon, Cave and Forest. I found myself limited by the old level generator code, and so I painstakingly replaced all of it with a new, more robust system as well as a proper level editor (of which I had an early prototype for the portal room update). Rooms will now be handcrafted for more interesting and complex designs, but still have random spawns within them to keep them varied. Each area will also feel more visually distinct than they do now.
The layouts will be a little bit more streamlined now. Rather than the boxy mazes of before, there is now a clear main path of random rooms connected to each other with the traps, enemies and floor plates you are familiar with. In order to reduce down time looking at items, these rooms will mostly contain breakables rather than chests and loot bodies to keep the action flowing. However, going a little off the beaten path into the optional branching rooms, you will find some additional traps and enemies, and also a proper treasure room at the end to reward your efforts.
Thank you for your patience, and I can't wait to share this update with you when it's ready!
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