Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Update 1.3.9

1 / 1 · 100%

Dear Tankers and Mechanics!

today we're releasing another patch with fixes and a few new features.

1 / 1 · 100%

Situation report

We're part of the Steam Autumn Sale, but the game will be on sale for longer than the Steam event – until 22/10/2026. Our finances are in a very bad state, and this move could save us before the Ponyri DLC is released.

This week, we're releasing an update and continuing the series of patches every two weeks, interspersed with development status updates. Work on Ponyri is ongoing. We've also added optimisation improvements for AI and further sound rework.

We have also added what we wrote in the last development status, i.e. a projector for the zones to be taken over and defended, which is visible on the minimap/battle map and during the game. You can turn it on and off in the game options.

[carousel autoadvance="true"]

1 / 1 · 100%
1 / 1 · 100%
1 / 1 · 100%
1 / 1 · 100%
1 / 1 · 100%
1 / 1 · 100%

[/carousel]

Steam Autumn Sale

We're part of the Steam Autumn Sale, but the game will be on sale for longer than the Steam event. We'll be on sale until 22/10/2026. Our finances are in a very bad state, and this move could save us before the Ponyri DLC is released. Feel free to grab game on -35% sale now.

1 / 1 · 100%

[dynamiclink href="https://store.steampowered.com/app/1498130/Tank_Squad/"][/dynamiclink]

Ponyri DLC

We have launched store page for our upcoming DLC this week.

[dynamiclink href="https://store.steampowered.com/app/4746200/Tank_Squad__Ponyri_DLC/"][/dynamiclink]

From other news work on Ferdinand is in very advanced state as we will implement it next week to the game, so more in-game progress we will most likely show in upcoming Development Status.

1 / 1 · 100%
1 / 1 · 100%
1 / 1 · 100%

ːtms_hammerː Changelog 1.3.9

Below is the list of changes being made:

Added:

  • Visible conquer and defend zones on a BattleMap and BattleMinimap

  • New option in game settings to hide interaction label for viewfinders while inside the vehicle

  • Objective Conquer / Defend zone (projector - can be enabled/disabled in game settings)

Sound Design:

  • Adjusted and optimized offsite rocket sounds for less clipping.

  • Added a subtle filter for all impact sounds for a smoother fade into subsequent distance layers

  • Other small clipping preventative adjustments

  • Turret zoom click

  • Soviet IL2

  • Weather Ambience

  • Increase T70 volume ext

  • Adjustment to explosion mix

  • Internal Cannon range adjust

  • Adjust Mg34 internal sound distance

  • Various Mixing adjustments - increase concurrency

  • Increase player sounds priority - less skipping

Modified:

  • Objective capture/defend timer won't reset upon attacker side losing the upper hand but rather the timer will slowly go up again (to original starting time)

  • Binocular texture

Fixed:

  • Il-2 now correctly spawns soviet fab 250 sv bomb

  • Issue with internal engine loop being inactive

  • Issue with unit markers being disabled in game settings but still appeared in various places

  • Issue with decals visible when player was inside the tank


  • White circle textures visible on Battle Minimap are now not visible

  • Issue with player tank physics freaking out when player was peeking out the hatch or in multicrew not as driver, and the tank shot

  • Issue with explosion or exhaust vfx being stolen (disabled) when multiple instances were needed at once

Thank you for your support, we are working. See you next time! DeGenerals

1 / 1 · 100%
1 / 1 · 100%
1 / 1 · 100%
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения