Devlog # 2 - "Critical changes and voice control".
Good day!
At the moment, a lot of time is spent on testing and fixing critical and non-critical issues in the game. The demo version of the game is almost completely stable, but after testing it in detail - we realized that at some point - the gameplay becomes less interesting and this is not good. Therefore, now - we are working on game mechanics that will not let you get bored (the description will be below), we really want to make ** Cafe Owner Simulator ** - a full-fledged first-person restaurant business simulator!
** We are developing a new branch of gameplay - you will have a mobile phone, from time to time you will receive calls from customers who want to place an order for delivery by courier. First, you will need to hire couriers, if possible, purchase transport for them, to speed up the execution of orders. Artificial intelligence of customers will be smart enough and will act in different ways, the client will give his address and ask how long it will take to complete his order, you, in turn, will be able to see on GPS how long it will take for delivery, and see if there are free couriers At the moment. Further - you tell the time of delivery to the client and he agrees or not, which affects the reputation of the establishment, and many other scenarios, this is just an example!
The most important feature is that you will have two options for communicating with clients - a choice of an answer option or a voice response, you will be able to fully respond to the client with a voice using your microphone, and receive an appropriate response! This functionality is still being tested, but we do not see any problems in the foreseeable future, it will be interesting :) **
What's new:
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added visual display of the progress of cleaning / restoration / installation of items, etc .;
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skill system - the ability to earn experience points and use them to improve the skills of your character;
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errors in the work of an advertising agency have been fixed;
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the design of all windows in the game has been fixed;
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fixed the problem, when some items could be installed in the wrong place;
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now, when installing any of the items, you will see a schematic representation of the current area and items around, so that in the future it will be easier for workers to pass from one item to another;
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added the ability to complete the order ahead of schedule (having completed at least 50% of the tasks);
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many problems in the taskbar have been fixed;
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now objects that are installed on walls do not rotate when pressed, but automatically rotate in the desired direction;
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fixed the design and functionality of the window where you can order and install the logo / sign of the institution;
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added bio toilet;
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bugs in toilets have been fixed;
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added a lot of sounds when interacting with objects;
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added a mop and new types of debris and pollution of premises;
and much more...
Thank you for being with us, there is still a lot of interesting things ahead :)
** Regards, SECOND REALITY team. **
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