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Less RNG, better Control

Tacticians, you asked, and we listened. Over the past weeks, we’ve gathered your feedback through Community Roundtables, voice chats, surveys, interviews, and direct conversations with players. Many of your requests are now implemented in the game. Thank you for helping us improve Infinity: HexaDome Tactics before its September 10 release.

The biggest change: the dice are gone. Combat is now fully deterministic. Attacks always hit, critical rolls are gone, and what the preview shows is exactly what will happen. We also:

  • Reworked Cover and Disengaging

  • Retuned every Champion for deterministic combat

  • Added guaranteed conditions to Champion attacks instead of random criticals

  • Reworked multiple Tactics, States, Marked, Focus, Dizzy, and Jokers

  • Updated Gata with a brand-new model

  • Added new VFX, animations, audio, and general polish

If you played before, this is a very different version of the HexaDome, and a good time to take another look before release.

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