Untrusted - v1.173e - Changelog
Untrusted - v1.173e - Changelog
Server-side Changes
- Bots behaviour slightly improved
- When using the /setbots command, the lobby leader name will be shown to non-lobby leaders.
- Experimental 2 bots per game temporarily enabled
- Miscellaneous minor bugfixes/improvements
New Features
-
EXPERIMENTAL: It is now possible to add ChatGPT powered bots to the lobby. The Lobby Creator can use the command "/setbots X" where X is the number of bots to add to the lobby.
-> Please note this feature is experimental and IT MAY BE UNAVAILABLE AT TIMES even for LONG periods (days, weeks) based on development needs <-
There is currently a limit for 2 bots per lobby at this time. It may be reverted to 1 after data has been collected.
Bots right now only spawn as NETSEC. DO NOT EXPECT A FLAWLESS EXPERIENCE (especially as time goes on and people learn to meta-game the bot). The bot currently spawn only as NETSEC. Humans are better to play with and I suggest using the bots only to fill up a minimum sized lobby (and it may be so in the future). There are certainly some tells and it will be improved overtime. Please report in #feedback how badly it performs, especially if you find tells / ways to metagame/manipulate the bot in a way that can be considered unfair.
**Suggested bot count: **
-
1 bot with 12 or less human players
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2 bots with 13 or more human players
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