Version 3.2.1 Release Notes
ADDED
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Premium outfit shop now includes three total color variations.
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Daily Battle Booster Packs have been added as a new reward that lets you pick one card from three choices.
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Pending Rewards System which will respawn unclaimed rewards like the new Daily Battle Booster Packs if left unclaimed upon switching havens or next login.
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Support for Korean, Turkish, Ukrainian, Japanese, Chinese Simplified, Chinese Traditional, Swedish, and Finnish has been added.
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Continuous Turn Speed and Snap Turn Angle options have been added to both first time setup and the Watch Menu settings.
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Target selection VFX significantly improved to show whether an ability will buff or harm the target.
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Teleport Anchors snaps you into the correct position when teleporting to tables and interfaces.
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A general "follow me" voice line for moments when Dante needs to guide you.
UPDATES
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Animated outfit color variants now have a reduced price if you already own one color for that outfit type.
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First Daily win replaced with first 3 battles, win or lose, rewarding new Daily Battle Booster Packs.
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Tutorial waypoints and teleport markers have been aligned for clearer visual guidance.
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Waypoint beam distances have been updated so long range beams no longer appear in the Tavern.
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VR creature state changes now provide better visual and haptic feedback when switching between idle, attack, and block.
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The Guidebook no longer references Draft Havens.
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All languages have been refreshed with improved translations generated from the updated localization system.
FIXES
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Other players being invisible when joining the Town for the first time as a new player.
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Changing outfits in the clothing shop no longer updates the Premium Outfit displays.
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The navigation arrow now appears only on the watch in VR instead of floating above the player.
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Meta Quest stability issues have been resolved.
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Dante no longer spawns far away during PCVR tutorials.
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Dante now uses the correct "follow me" line when guiding players to Daily Cards.
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Teleporting too close to objects is now prevented to avoid players landing inside geometry.
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Gravekeeper abilities no longer attempt to banish the same card multiple times.
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Spell Breaker now correctly prioritizes spells when both spells and creatures are in the graveyard.
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Tutorial popups no longer clip into nearby objects.
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The Novice AI no longer uses Poisoned Gift on its own creatures when enemy creatures are available.
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Doors can now be fully opened even when standing close to them.
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Teleporting to rugs, stairs, bridges, and grove grass areas now works correctly.
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Some dynamic tutorial labels have been adjusted to prevent visual clipping.
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Tutorial progression no longer breaks when starting battles at unexpected tables.
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Dynamic tutorial reminders no longer repeat too frequently.
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Season Pass reward labels have been adjusted to prevent visual clipping.
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