Dungeon Team November updates!
Balance
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Boosted Suture bleed reduction potency: (20 + Level*(Le/8 + De/12)) --> (20 + Level*(Le/4 + De/8))
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Increased Sanctuary effect range from 2 -> 3
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Rebalanced Mystic focus to cost less AP
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Nerfed the "of Terror" weapon suffix to proc less & have shorter duration
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Increased the stat bonuses of medium & light armor pieces; increased shield AC
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Dwarf/elf/faerie and poppets summons have been limited to 2~5, scaling with ability level
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XP calculation also has been overhauled - leveling up is muuuuuch faster now
Shop
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Added a "Sell All" button to the shop
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Fixed a bug unlocking bag slots from the Shop
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Fixed a bug making players unable to sell their starting bags
Caverns
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When traveling thru doors, heroes will enter in order of Armor Class (tanks in front)
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Heroes now start each run grouped together
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The Caverns view is now pannable by click+dragging
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Fixed a bug allowing players to skip Caverns levels by spam clicking the stairs
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Increased the minimum breadth of hallways
Inn
- Resizing the window from the Inn screen no longer breaks the universe
Arena
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The Arena turn timer stops at zero now
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Now no rewards will be granted for battles aborted in under 2 minutes
General
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Player names can now have characters from any language
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You can now move around bags with items in them.
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Fixed a bug calculating teams' HP remaining bars in the Inn/Arena
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Added a tutorial for new players
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Restricted areas of the game for beginners, starting out in Caverns and progressively unlocking other
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Added new weapon prefix "Gladiator's" - 20% chance to stun.
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Added mod commands to silence misbehaving players; deputized Mr. Gentle, Trevor, Draquonis2019, and Meisterlampe as mods.
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Audio will now be muted when tabbing out / minimizing the game.
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Pixie Dust store appeal for wishlists is now an appeal for reviews
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Added Russian language support
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Fixed many Ability Tooltips
AI
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Fixed AI lockups caused by Enraged conditions
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Fixed several other AI bugs causing infinite loops in Caverns
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Fixed AI bugs preventing the Support tree from using Send Mana and Sanctuary
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Fixed a bug causing ranged units to charge in for melee attacks
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When surrounded, toons will look to melee attack an adjacent mob rather than pass turn
Performance
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Dead body debris now disappears after 60 seconds
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Fixed a (bad) memory leak on the Edit Hero screen
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Did an optimization to the peanuts animation
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Fixed a caverns memory leak
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Did an optimization to the blessed rendering
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Reduced number of particles rendered for Blessed condition and Molotov explosion
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