AI Update!
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Balance
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Nerfed Adrenaline
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MP Cost: 75 - L --> 150 - L*3
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AP Gain: 25 + L*( St/12 ) --> 10 + L*( St/12 )
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Boosted Layers of Protection potency: L1.5 --> L5
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Increased Healing Prayer AP cost: 20 --> 45
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Nerfed Sanctuary
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AP Cost: 25 --> 65
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MP Cost: 30 + L5 --> 40 + L6
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Effect Range: 3 --> 2
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Nerfed Infect Mind
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AP Cost: 10 --> 30
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MP Cost: 20 + L2 --> 20 + L5
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Adusted summoning spells' MP Cost scaling: L50 --> 100+L40
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AI
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Units should no longer perform actions before the results of the previous action are calculated (e.g. shooting arrows at dead enemies).
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Units should no longer do Roundhouse when there aren't enemies in range.
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Changed the way "best melee target" is calculated. Units should no longer break away from nearby enemies to go after a distant enemy with low HP. Also fixes the wasting-a-turn-running-back-and-forth bug.
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Units should no longer pass turns with full AP
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Units should now stack Armor Break appropriately
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Units should now use Mortal Strike on slowed targets
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CC abilities should no longer be duplicated
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Units should now use Stance Dancing appropriately (defensive for tanks, offensive for DPS)
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Ranged DPS should now use a variety of equipped abilities (including Fumigate and Lightning)
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Improved the targeting for DoT abilities
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... aaaand ... drastically improved Caverns CPU performance
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