Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

AI update, fixes, balance ~ dwarves get a rework :)

  • Inn: Increased maintain/upgrade peanut thresholds again

  • Balance:

  • Lightning AP/MP costs adjusted

    • AP Cost: 25 --> 40 - L

    • MP Cost: 50 + L4 --> 30 + L3

  • Summon Dwarf/Elf/Faerie MP cost adjusted: 100 + L40 --> 150 + L25

  • Holy force AP cost increased: 10 --> 40 - L

  • Dwarves: removed Shield Block and added Slam

  • Slam knockback reduced: 2 + L*( St/80 ) --> 1 + L*( St/120 )

  • AI

  • Fixed a bug causing units sometimes to act before the result of the previous ability was calculated (e.g. shooting arrows at dead targets, double-casting CC).

  • Fixed several bugs causing units sometimes to run back & forth aimlessly

  • In PvP, the Interference tree now only targets enemy heroes

  • Only in Caverns will DoT abilities be spread around evenly. In PvP they'll now focus down one hero target.

  • Archers should no longer melee attack adjacent enemies when they have the opportunity to step back & shoot

  • Tanks will no longer target stunned enemies with Taunt

  • Increased the chances for DPS Close units to use Sky Hammer and Slam

  • Support units now consider groups of 2+ allies (from 3) as a "cluster" for AoE heals

  • Units will no longer use Adrenaline while feared

  • Fixed bugs preventing use of XP Potions / Candles from hero inventory

  • Fixed a bug causing summoned units' puppets sometimes not to appear

  • Added SFX to Razor Shot and Blunt Arrow

  • Tweaked renderings for Scared, Enraged, Road to Nowhere, Infect Mind

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения