AI update, fixes, balance ~ dwarves get a rework :)
-
Inn: Increased maintain/upgrade peanut thresholds again
-
Balance:
-
Lightning AP/MP costs adjusted
-
AP Cost: 25 --> 40 - L
-
MP Cost: 50 + L4 --> 30 + L3
-
-
Summon Dwarf/Elf/Faerie MP cost adjusted: 100 + L40 --> 150 + L25
-
Holy force AP cost increased: 10 --> 40 - L
-
Dwarves: removed Shield Block and added Slam
-
Slam knockback reduced: 2 + L*( St/80 ) --> 1 + L*( St/120 )
-
AI
-
Fixed a bug causing units sometimes to act before the result of the previous ability was calculated (e.g. shooting arrows at dead targets, double-casting CC).
-
Fixed several bugs causing units sometimes to run back & forth aimlessly
-
In PvP, the Interference tree now only targets enemy heroes
-
Only in Caverns will DoT abilities be spread around evenly. In PvP they'll now focus down one hero target.
-
Archers should no longer melee attack adjacent enemies when they have the opportunity to step back & shoot
-
Tanks will no longer target stunned enemies with Taunt
-
Increased the chances for DPS Close units to use Sky Hammer and Slam
-
Support units now consider groups of 2+ allies (from 3) as a "cluster" for AoE heals
-
Units will no longer use Adrenaline while feared
-
Fixed bugs preventing use of XP Potions / Candles from hero inventory
-
Fixed a bug causing summoned units' puppets sometimes not to appear
-
Added SFX to Razor Shot and Blunt Arrow
-
Tweaked renderings for Scared, Enraged, Road to Nowhere, Infect Mind
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.