Patch Note ver. 0.9.355p
Changes and improvements:
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Improved visual appearance of rice field terraces
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New way of using some “Wonders” purchased in the Divine Shop. Now we throw a potion at a target location in the city (e.g. at burning buildings to extinguish them).
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Added a range-increasing improvement to the Shrine and Temple buildings.
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Added tooltip to the output product icon in the production building window.
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Visual improvements to the festival management window
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Changes in the Market window related to Festival mechanics, changed selection method, rearranged elements, updated effect descriptions
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Changed the layout of filter toggles near the minimap from horizontal (below) to vertical (next to it).
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Improved the top resource bar.
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Introduced fixes to first-person animations.
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Introduced visual improvements to buildings.
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Introduced fixes to trade events.
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Improved animation of irrigation channel filling.
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Added indication of water wheel connection before purchasing the improvement
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Changed fire VFX during fires
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Visual changes to Demon invasions
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Added functionality to Religious and Decoration filters so that buildings that no longer affect the surroundings are marked with a red outline
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Improved building upgrade tooltips
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Added information to Gold currency tooltip about income and expenses from cyclical trade
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Changed Blessing purchased in relation with Wukong, new one gives +10 happiness to all households in range
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In the build menu at the bottom of the HUD, in the City category, building groups were added for better button organization:
Roads - contains all types of roads
Storage - contains all types of warehouses
Emergency - contains disaster prevention buildings
Scholarship - contains buildings related to Academies
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Improved resource tooltip trends to include cyclical trade
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Improved Coal tooltip trends to include consumption from enabled building improvements
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Improved Oxen tooltip trends to include consumption from enabled building improvements
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Added an icon reminding about the possibility to start a Festival
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Locked more of the relationship tree for gods who are not our patron
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In the Warehouse inventory, added functionality that clicking a resource moves the camera to the building producing it, making it easier to find
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Increased loan amount at first bankruptcy to 50k
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Added tooltip to storage capacity showing all warehouse types and their contribution to total capacity
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Increased warehouse capacity gained from Warehouse building upgrade
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Increased granary capacity gained from Granary building upgrade
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Added warning above monuments reminding about placing a modifier in an empty slot that appears after building another monument
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Changed technology tooltips in the Technology tree to better highlight building features
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Improved sound of selecting buildings with selection, upgrade, or demolition tool
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Visually changed locked nodes in the relationship tree with gods
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Added tooltip in Trade Laws window to resource icons showing their current state
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Added missing translations
Balance:
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Changed tax multipliers
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Adjusted building upkeep costs to match their generated value
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Several changes to construction costs
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Changed ranges of some buildings
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Adjusted production and consumption rates
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Adjusted income generated by Cuju Field, Theatre and Chinese Gardens
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Changed improvement bonus values
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Changed regeneration speed of resources in trade settlements in Trade
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Adjusted Festival bonuses and changed required resources
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Each additional Outpost increases upkeep cost of all existing ones
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Changed some technology costs - unlocking buildings and improvements
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Adjusted difficulty level parameters
Optimization:
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Optimized Kites which caused significant CPU cost in large cities
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Removed crash when placing fields or extensions to enclosures.
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Optimization of trees and bushes using Nanite
Important! The balance of income and expenses in the city has changed. After loading a save, taxes for individual social groups may be set differently.
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