Early Access version 105
Another small update with many quality-of-life improvements and bug fixes, but also with some new experimental content in the form of the **Accumulator **weapon booster. Here’s how it works:
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The charge slowly increases on its own with time
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The charge also increases by damaging enemies (damage is normalized, so this effectively means “by number of kills”)
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The charge rate is non-linear – it starts off slowly and speeds up (to encourage saving up for a full charge)
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Double-tap and hold to activate (similar to Overdrive).
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While activated, no heat is generated.
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While activated, the firing rate is increased exactly in the same way as with Overdrive.
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While activated, the charge is slowly depleted. You can cease activation at any point and any remaining charge will be preserved. You can immediately activate it again. However, see next point.
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After you cease activation, charging will not restart immediately; there will be a ‘dead’ period to discourage repeated stop/starts.
More details about this update can be found here: https://forum.chickeninvaders.com/t/early-access-version-105/20937
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