Update 2.2.1 - Reset except Starter system, Andromeda made PvE, Economy overhaul
The server has been reset back to just starter systems.
This should be the last reset, so it's probably the last chance to play on a fresh server with a mostly even playing field.
Big changes this time around:
** A PvE space for players -**
Andromeda is completely PvE now, so people can expand outside the starter system without worrying about having their stuff destroyed by players.
Milky Way remains open PvP and fleet battles vs players now give the winner one of the destroyed ship's modules, so there are some stakes.
Planet Marketplace -
The Credit economy system has been overhauled to make producing consumables and selling them to workers and tourists more of a vital part of the game, and contribute to a "Planet Marketplace" level. Providing services like medical facilities and comms satellites contributes to it too.
What this means in practice is if you provide all the consumable types, you can upgrade Habitats and Resorts to Tier 10 now. In addition each planet marketplace level adds +5% profit from tourism like the old system did. The "Consumables Distribution" screen (With the button on the top left of the planet stats screen) has been rebranded the "Planet Marketplace" screen, to set what goods should be sold to both workers and tourists. It seems way better now, at least to me.
Proper per-resource production limits integraded into storage screen -
Rather than the old (bad) system where you choose production limits on a seperate screen and could only turn off ALL ore production or ALL high tech production, you can now set a limit per resource type directly on the storage screen by clicking the green arrow with a line on top and entering a value you want that resource to stop at.
The ability to add Slot Specialties to planets added as a reward for playing in PvP Milky Way - Osmium Ore added that is available in the Milky Way galaxy only. Osmium Ore to bars option added on refinery.
New building added: Mega Factory.
Mega Factories are kind of endgame and can produce "Specialty Adders", 1000 Osmium = 1 Specialty Adder. (I couldn't think of a non-confusing lore friendly name), and can also be set to produce any other resource any building with "Factory" in the name can produce.
Research added for Mega Factory building limit.
It is now possible to add slot specialties to planets if you have Specialty Adder in your storage. (With a confirmation screen to avoid accidentally adding one.)
Other smaller changes -
Time crystals spilt into decimals like other resourses and building timer skip cost lowered to much more reasonable amount than 1 TC for a 1 minute timer. As low as .01 of a TC for a few second timer, up to 1 for a 20 minute timer.
Storage building buffed to give 100,000 storage at max tier, and 150,000 with max tier + all addons.
Small UI user experience improvements made: Upgrade button now disappears when a sector is max tier. "No ships to display.", "No units to display.", "No modules to display." added to inventories when they don't have anything so it doesn't look like the game bugged and failed to display something.
Issue where the back button was showing in a trade and if you clicked it, it would exit the trade screen entirely fixed.
Scroll speed in the trade window being unusably slow fixed.
Double clicking a planet mid move toward a different planet fixed to warp you straight to the clicked planet instead of starting to move to it and sometimes missing.
Dropoff in efficiency of solar arrays on planets farther from the sun reduced. Rayeon planet in starter was getting 123 MW with a tier 3 solar array, which made it hard to get enough power to run industry. Adjusted so it gets 201 MW after. (Base being 240, so a 39 MW loss from star distance.)
Guide and tips updated to reflect new Planet Marketplace system instead of tourism level system.
Variable overflow issues fixed.
The whole reason the reset happened is because a bug that only showed up when someone reached over 4 billion credits and the Bazaar broke down with that high of numbers and added a bunch of credits to the server that shouldn't have existed. All the variables behind the scenes have been switched to "decimal" which holds up to 79,228,162,514,264,337,593,543,950,335 instead of just 4 billion, so a break like that shouldn't happen again.
Tons more bugs fixed.
Moving forward
I've got the game to where I think it's in the best state it has been in years, and I'm going to keep working on updates like titles and Steam achievements and try and make a push to get this game more popular.
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