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Dev diary 1 - The art of Aeterna Noctis

A month ago we released the first episode of our development diary. Focused on the artistic team, this first entry shows the creative process in the conception, design, and animation of characters, from the first sketches to the final result.

In this video, we introduce you to José, art director of the game, and Lisy, one of our art designers, who are going to explain to you the different steps that involve the creation of a final boss, and how to achieve that each movement of the character as fluid as possible. All of this ends in the staging of a spectacular enemy, the Phoenix, an enemy you have already met in several teasers.

Aeterna Noctis is a hand-drawn 2D Metroidvania, and in this first entry of our development diary we want to share with you the great work involved in drawing each of the frames and giving them color, light, and shadow:

https://www.youtube.com/embed/472_iwq74kk

Читать в Steam ↗

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