v0.3.6 - Music
Music
Added music throughout the game. Music plays based on the map zone with something for every region: forest, cave, town, and even battle music for boss fights, with 11 tracks total.
Congratulations to composer Fogheart for successfully creating a unique sound for The Doors of Trithius, bringing the world to life.
This is a massive step towards a v1.0 release - but stay tuned - there are more tracks to come as we continue to add new dungeons and other map zones.
Give it a try! With the addition of music, it's almost like playing a new game.
Character Creation
Selecting a character now involves choosing from a stack of character cards.
These tarot-inspired cards were drawn by artist Maxwell Arch, and are a big improvement to the look and feel of character creation.
In addition to the new art, winning the game with a character now also permanently shows an Ascended checkmark for that character.
Ghosts and Curses
Ghosts were over-powered, and also not working correctly.
-
Reduced the number of ghosts.
-
Reduced range and cooldown of ghost abilities.
-
Ghosts will now only target enemies who can also see them.
-
Fixed ghosts able to curse the player while in their invisible "resting" state.
-
Ghosts will now appear fully opaque when in their more dangerous sleuthing mode.
-
The "Frightened" status effect now shows whenever a ghost is nearby, regardless of if the ghost is in player vision or not. This should help act as a warning to make the player aware when a ghost is nearby.
-
Changed Curse of Grounding Carry Weight reduction from -15 to -5.
-
Changed Curse of Mortality Healing Efficiency reduction from -50% to -15%.
Other Changes
-
Extend player path walking distance from 20 to 60 tiles.
-
The staffs shop now has a proper sign icon showing a staff.
-
Swap unlock requirement for abilities "Arcing Blade" "Debilitating Slash". Arcing Blade is now the first sword ability in terms of level requirements.
-
Reduced Delicious Delicacies health regeneration bonus from +0.5 to +0.25.
-
Added carpet to the Druid Cleric's building, showcasing the Keepers guild insignia.
-
Added 75% knockback res to golems and 25% knockback res to spire sentinel.
-
More shops now buy animal drops.
-
Numerous tweaks weapon prices.
-
Changed how items sort within sort categories, so more common items appear at the top.
-
Changed Recovery Serum recipe to use regular berries instead of elderberry.
-
Plant sprouts can no longer be knocked back.
-
Made gremlin gruel less common in gremlin forts.
-
Change Beetle Wings and Fire Gland drop rates to be more common.
-
Shops will now more commonly stock resources: leather, wood, cloth, and scrap metal.
-
Reduce amount of items found on alchemy shelf.
-
Slightly reduced the amount of loot found in weapon racks.
Bug Fixes
-
Fixed enemy spell animations sometimes not displaying when cast on the player from out of view.
-
Fixed player would keep on pathing to a previously clicked destination after being attacked by an enemy.
-
Fixed player able to sell cursed items.
-
Fixed debug mode tile or creature debug window stuck open when pressing escape.
-
Fixed enemies able to walk through doors. Changes to improve performance from the last patch had caused this to be re-introduced.
-
Fixed enemies opening doors and wandering around dungeons more than intended.
-
Fixed able to read level 1 books without first unlocking the reading skill.
-
Fixed incorrect level requirements for several weapons.
-
Fixed Traveler in some cases starting with a toxic potion.
-
Fixed Chef able to get two of the same starting recipe.
v0.3.6b
- Fixed an issue with the game camera, causing it to jerk when enemies were nearby.
v0.3.6c
-
New art for wound icons.
-
Update main menu music.
-
Fixed issue with volume settings.
v0.3.6c (redployed)
- Fixed game crash for users running with Java Access bridge enabled.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.