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v0.3.6 - Music

Music

Added music throughout the game. Music plays based on the map zone with something for every region: forest, cave, town, and even battle music for boss fights, with 11 tracks total.

Congratulations to composer Fogheart for successfully creating a unique sound for The Doors of Trithius, bringing the world to life.

This is a massive step towards a v1.0 release - but stay tuned - there are more tracks to come as we continue to add new dungeons and other map zones.

Give it a try! With the addition of music, it's almost like playing a new game.

Character Creation

Selecting a character now involves choosing from a stack of character cards.

These tarot-inspired cards were drawn by artist Maxwell Arch, and are a big improvement to the look and feel of character creation.

1 / 1 · 100%

In addition to the new art, winning the game with a character now also permanently shows an Ascended checkmark for that character.

1 / 1 · 100%

Ghosts and Curses

Ghosts were over-powered, and also not working correctly.

  • Reduced the number of ghosts.

  • Reduced range and cooldown of ghost abilities.

  • Ghosts will now only target enemies who can also see them.

  • Fixed ghosts able to curse the player while in their invisible "resting" state.

  • Ghosts will now appear fully opaque when in their more dangerous sleuthing mode.

  • The "Frightened" status effect now shows whenever a ghost is nearby, regardless of if the ghost is in player vision or not. This should help act as a warning to make the player aware when a ghost is nearby.

  • Changed Curse of Grounding Carry Weight reduction from -15 to -5.

  • Changed Curse of Mortality Healing Efficiency reduction from -50% to -15%.

Other Changes

  • Extend player path walking distance from 20 to 60 tiles.

  • The staffs shop now has a proper sign icon showing a staff.

  • Swap unlock requirement for abilities "Arcing Blade" "Debilitating Slash". Arcing Blade is now the first sword ability in terms of level requirements.

  • Reduced Delicious Delicacies health regeneration bonus from +0.5 to +0.25.

  • Added carpet to the Druid Cleric's building, showcasing the Keepers guild insignia.

  • Added 75% knockback res to golems and 25% knockback res to spire sentinel.

  • More shops now buy animal drops.

  • Numerous tweaks weapon prices.

  • Changed how items sort within sort categories, so more common items appear at the top.

  • Changed Recovery Serum recipe to use regular berries instead of elderberry.

  • Plant sprouts can no longer be knocked back.

  • Made gremlin gruel less common in gremlin forts.

  • Change Beetle Wings and Fire Gland drop rates to be more common.

  • Shops will now more commonly stock resources: leather, wood, cloth, and scrap metal.

  • Reduce amount of items found on alchemy shelf.

  • Slightly reduced the amount of loot found in weapon racks.

Bug Fixes

  • Fixed enemy spell animations sometimes not displaying when cast on the player from out of view.

  • Fixed player would keep on pathing to a previously clicked destination after being attacked by an enemy.

  • Fixed player able to sell cursed items.

  • Fixed debug mode tile or creature debug window stuck open when pressing escape.

  • Fixed enemies able to walk through doors. Changes to improve performance from the last patch had caused this to be re-introduced.

  • Fixed enemies opening doors and wandering around dungeons more than intended.

  • Fixed able to read level 1 books without first unlocking the reading skill.

  • Fixed incorrect level requirements for several weapons.

  • Fixed Traveler in some cases starting with a toxic potion.

  • Fixed Chef able to get two of the same starting recipe.

v0.3.6b

  • Fixed an issue with the game camera, causing it to jerk when enemies were nearby.

v0.3.6c

  • New art for wound icons.

  • Update main menu music.

  • Fixed issue with volume settings.

v0.3.6c (redployed)

  • Fixed game crash for users running with Java Access bridge enabled.
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