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v0.4.1 - Enchanting

Today's patch introduces enchantments and enchanted items, the associated enchanting skill, new high-level temple dungeons, and good thingies. Seriously, it's quite a lot!

Enchanted Items

Enchanted items can now be found throughout the world.

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  • Added 56 types of enchantments which fall into two tiers: Standard and Ancient.

  • Each enchantment type can come in different potencies: low, medium, or high, with higher potency enchantments having a stronger effect.

  • Chests and other loot containers found in dungeons now have a chance to contain enchanted items.

  • Blacksmith, General, Variety, Clothier, and Archery shops now all have a chance to sell enchanted gear.

Enchanting Skill

Enchanting is a new skill that allows you to place enchantments on your weapons and armor.

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  • Use an enchanting table to select an item, enchantment type, and potency. Applying an enchantment will require Enchanting Crystals along with at least 1 other item.

  • Enchantments can be learned by dechanting items, or by buying enchanting scrolls.

  • Like other skills, Enchanting can be selected during character creation at the start of the game.

  • All Druid villages now spawn with an enchanting shop. Speak to the enchanter NPC to buy enchantment scrolls or learn more.

  • Click "Enchantments" in the crafting menu at any time to see your currently known enchantments.

  • The skill includes 11 different abilities that can be unlocked with focus points.

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Temple Dungeons

The world now spawns with 20+ high-level temple dungeons. These dungeons are a great source for enchanting crystals, but beware the danger.

Several floors down you'll find factory floors, which are wide open and crawling with enemies.

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You'll find new enemies, machinery, and special types of interactions, including an alarm system which sends hunters out in response to machinery being attacked.

  • New enemies: null flyer, null champion, and null hunter.

  • New temple machines: Factory, Conduit, Beacon, Spawner, Charged Tile, Crystal Source, Essence Batter.

  • ...more changes. Explore the Temples to see for yourself!

Paper Doll Inventory

The inventory UI has been updated to display equipped items as a paper doll. Status icons now appear below each item.

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Jewelry

If you look closely at the above inventory image you'll see 3 new gear slots: 2 rings, and 1 necklace.

10 ring and necklace items have been added, which can be found as loot and in shops, and they can be enchanted to make your character even stronger.

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Ammo Types

Introducing ammo types. Bolts and arrows must now be equipped before use, allowing you to select the desired type of ammo.

There are 5 arrow types, and 5 bolt types each offering different bonuses. New ammo types can be found in dungeons and are also sold from shops.

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Combat Log

The text log now shows combat details including damage dealt, damage received, and applied status effects.

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Hotbar Items

Items can now be added to the ability bar. Simply right-click any usable item and select "Add to Hotbar".

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Other Changes

  • Reduced load time of game files (images, sounds, etc.) by caching data into larger combined files. On some systems this results in over 50% faster game start up and load time.

  • Added credits to the main menu.

  • Cripple wound now also gives cripple resist (similar to how Poison works now). This WILL help make cripple more fair by reducing the chance many cripple wounds will be applied.

  • Shops now have their inventory sorted by type.

  • Dealing damage to non-creature entities such as Gremlin Houses or Bandit Tents now gives only half XP as that of damaging monsters.

  • Nerfed Sprite Sentinel - reduced health and attack speed.

  • Reduced the number of roads that spawn broken (with segments missing).

  • Updated art for roads, to give a more curved look and less pointy.

  • When enemies are hunting a target and reach the last seen tile, they will no longer stand still for many turns, but instead immediately continue moving after 1 turn.

  • Multistrike nerf - on-hit effects now scale with Multistrike chance. For example, if you have 80% Poison Chance and 10% Multistrike, secondary targets hit with Multistrike will only have an 8% chance to be poisoned, instead of the full 80% (80% * 10% = 8%).

  • Meticulous Retrieval nerf - reduced Ammo Recovery from 30% to 20%.

v0.4.1b

  • Fixed game crash when combat log is enabled and using an ability with two attacks and monster dies on the first hit.
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