v0.2.14
This update includes a new dialogue system allowing the player to talk to NPCs.
Also included are bug fixes, new sounds, new books, and some art updates including shop signs.
Special shout-out to LupusKeegan who was joined our team as a lore writer, and written 6 new lore books included for this update.
Note: as mentioned on the community board we've been hard at work on new skills along with new Character Creation settings. These were not quite ready for this patch; hopefully, a new patch soon to follow this one.
NPC Dialogue
All NPCs can now be spoken to. Shopkeepers will give tips and about related skills and will tell the player about their wares.
Clicking a shop counter will also trigger the dialogue to start. An arrow indicates if there is more text, and can be skipped by clicking anywhere on the screen.
Paid Repairs
Blacksmiths, Clothiers, and the Archery Store now offer paid repairs and will give discounts based on their shop type:
Graphical Changes
Added shop signs. All 17 shop types now have their own symbol:
Updated Dungeon wall art to add subtle shading and detail:
New art for Climbing Pick, Boarding Axe, and Double Flail:
Other changes
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Towns are now split into hamlets, towns, and cities, which have more or less buildings depending on the size. Each map starts with 2 cities, 2 towns, and 2 hamlets.
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Added 6 new lore books. These books focus on the Age of Storms, a period from Enalia's history.
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Added several new sound effects, including sounds for equipping each weapon type.
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Added new item icons for various food types.
Bug fixes
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Fixed player inventory not refreshing after buying items from a shop.
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Fixed player able to walk on top of NPCs.
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Fixed weird pathing when clicking friendly NPCs.
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Fixed clicking friendly NPCs sometimes doing nothing.
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