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v0.4.8 - Farms

Farms have been added to the world map, new ranged abilities, and a save/game rewrite with support for quick & auto-saves.

Save files from v0.4.7 are NOT compatible.

Farms

Farms are a new location found throughout the world, which can be used as a place to rest during travels or to collect resources for crafting.

1 / 1 · 100%
  • Farms come in 4 variations: Vegetable Farm, Wheat Farm, Turkey Farm, and Orchard. Farm plants and animals will respawn over time.

  • Added Farmer - farmers sell few items, have little gold, but will buy almost anything.

  • Added Wells - drink from wells for free healing.

  • Added Cooking Pot

    • The cooking pot improves your ability to boil or stew foods. +25% chance to duplicate meals that use boiling or stewing recipes. -50% chance to cook superb food.

    • Meal duplication now shows in a log when a meal is duplicated

    • Cooking on a campfire now gives -50% chance to cook a superb food item.

Location Images

The overworld location UI has been redone, included 30+ new location images.

1 / 1 · 100%

Ranged Skills

The Ranged, Archery, and Arbalism skills have been updated with new abilities, passives, and ability upgrades.

1 / 1 · 100%
  • Ranged

    • Removed: Blunted Projectiles, Ranged Specialist.

    • New: Crack Shot, Ranged Specialist (new passive), Keen-Eyed.

  • Archery

    • Removed: Keen-Eyed.

    • New: Piercing Arrows, Archery Precision, Archery Swiftness, Halting Crits, Hit Weaving.

  • Arbalism

    • New: Arbalism Precision, Arbalism Swiftness, Targeted Destruction.

    • Rapid Reload - reduced speed bonus from 50% to 25%.

Save/Load Games

The save game system has been rewritten to support multiple saves for the same playthrough, quick & auto saving, and increased reliability.

1 / 1 · 100%
  • The save UI now shows the player class and level.

  • Added hotkey (default F5) to quick save.

  • Added key hotkey (default F9) to quick load.

  • Zones are now compressed when saving to reduce size on disk.

  • Creating a new character with the same name will no longer overwrite the previous character.

  • Save files should longer become corrupted if an error occurs during save. Saving is done to temporary files which overwrite the original only on a successful save.

  • Support loading and quick saving while in the overworld.

  • Fixes and tweaks to increase overall robustness and reliability.

Vile Gremlin

This fast-attacking and nimble gremlin has two unique abilities and can be found in large castles.

1 / 1 · 100%

One of several new Gremlins to be added in the coming updates.

Item Icons

Added 12 new item icons covering crafting ingredients and book supplies.

1 / 1 · 100%

Quality of Life

  • Clicking a skill in the level-up window will now show details for that skill including abilities, level, and focus points.

  • New option "Fast Start". Enable this to allow escaping the starter dungeon early.

  • New option "Display Name Mode", allowing you to toggle overhead names on and off instead of push to show.

  • New option "Screen Tinting" to disable the black tint fade that appears when opening a loot container or other UI window.

  • New option "Pan Speed" to change how fast the camera pans.

  • The camera can now be panned diagonally.

  • Increased the click area for cupboards and large bookshelves (you can now click the top to loot them, instead of only the bottom tile area).

Keyboard Controls

  • If the player is using keyboard they can walk into a door to open it.

  • "p" can now be used to pickup items on the ground or in an adjacent tile.

Other Changes

  • Increased map size and number of locations spawned.

  • Removed the version switcher. Older version can be now accessed through steam (right click game -> properties -> betas -> select version).

  • Nature Magic: buffed "Summon Brambles". Bramble damage: 2 -> 4; bramble slow: 50 -> 100; number of brambles 3 -> 4.

  • Chivalry: "Shield Bash" ability damage now scales with protection.

  • Gave Lamassu a new multi-target ranged spike attack ability, along with 25% stun resist.

  • Gave Aeternum 50% stun resist and 50% cripple resist.

  • Increased Null Defender damage when their sword is equipped. Decrease their armor when their shield is equipped.

  • Reduced the number of ghosts that can spawn in dungeons, particularly for lower level castle.

  • Nature Magic cost reduction is now capped at 95%.

  • Show wound icon in the wound status effect tooltip.

  • Increase durability of Padded Coat, Rusted Mail Coif, and Improvised Breastplate

  • The "town" faction is now called "Humans".

  • Weariness now goes down in Keepers village.

  • Repeat attack is now disabled for weapons that use ammo (bows and crossbows)

  • Cities, Towns, and Hamlets will no longer generate NPCs with the same name.

  • Add several hundred more possible human NPC names.

  • Reduced weight of Polished Stone to 0.

Bug Fixes

  • Fixed dream continue buttons sometimes unclickable

  • Fixed AOE abilities able to hit larger creatures multiple times.

  • Fixed bolts and arrows being cursed (again).

  • Fixed Crimson Archer's pin attack not disabling mobility.

  • Fixed able to jump and use other mobility moves while mortar stance is active.

  • Fixed ability "Disarming Strikes" not applying the accuracy debuff to enemies

  • Fixed non-aggressive enemies such as goats and sprites stopping player movement as if they were hostile.

  • Fixed rotten meat selling for negative value to shop.

  • Fixed "Pain Bringer" ability not working; ability now shows damage as separate hit splash

  • Fixed "Shield Bash" ability not dealing damage.

  • Fixed webber spider web shot showing 0 hit splats when despite being a non-damaging a ability./list]

v0.4.8b

-  Fixed error loading game when game was saved with Uniform Maintenance ability active.

-  Fixed error with damage calculation, causing player maximum damage to be ignored.
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