v0.5.0e (Hotfix)
Bug Fixes
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Fixed an error where over 15 sound effects, including those for Lamassu, Aeternum, and various Temple interactions, were not working due to a file loading typo.
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Fixed an issue causing the game to crash when underground blood worms were unable to find a valid tunnel location due to blocked tiles.
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Fixed a map generation issue where the Arallu temple was able to be placed on top of another location (requires new game start).
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Fixed a bug where the downstairs would sometimes be missing in large gremlin fortresses, including Grimjaw's fortress.
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Fixed rooms in gremlin fortresses sometimes not connecting to hallways making them inaccessible.
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Fixed abilities Renew, Shield Bash, Summon Brambles, and Toxic Plume requiring crossbow to be loaded if activated while crossbow was equipped.
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Fixed reload ability still using up a turn when it failed to activate due to lack of ammo or incorrect ammo type.
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Fixed an issue with Gremlin Trapmaster traps blocking other gremlins. Trap Master will now place traps less densely packed; also increased his trap placement cooldown from 10 to 13 turns.
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Fixed an issue where the Player's chest inventory did not refresh weight accurately.
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Improved handling of situations when attacking a target that is standing on a trap. We hope this will resolve the issue altogether, but as we are still unable to reproduce the problem reliably, we cannot be certain.
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Fixed Sprites incorrectly applying the "frightening" status effect.
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Fixed farmers unable to trade trading.
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Fixed game crash, related to checking for status effects when an existing status effect had no name.
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Fixed updated ability hotkeys not displaying the new key on the hotbar icon.
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