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Меню

Patch 1.0.2.0 - Plenty of well needed fixes!

This patch adds the following fixes and improvements:

Building and Placement

  • Dirt walls placed behind dirt blocks no longer cost stone, instead of dirt.
  • Slopes cannot be placed behind blocks.
  • Stairs and ladders cannot be built on top of identical objects.
  • Walls, Base blocks and Slopes now have proper titles in the work list.
  • Dismantling stairs and ladders now accounts for slopes below.
  • Built walls now immediately integrate into spiders' pathfinding.
  • Ladders can now be built adjacent to buildings, as buildings count as 'anchors'.
  • Fixed an issue with wall banners placed indoors becoming invisible or glitchy.

Resource Management

  • Direct move-item orders no longer interfere with automatic resource gathering and vice versa. (At least this bug is much less likely)
  • Cooking is now better prioritized when the settlement is low on food.
  • Loading a save removes unusable "occupied" farm areas.
  • Improved prioritization to ensure less urgent tasks (e.g., dyeing items) are not permanently deprioritized.

Animal Behavior

  • Animals stuck in pits no longer block solid block construction.
  • Fixed an issue where animals wouldn't eat meat, even when nearby.
  • Redundant tame-animal orders now self-delete.
  • Renaming animals now updates any associated caravans.
  • Fixed outlines appearing incorrectly on climbing spiders.

Visitor and Caravan Behavior

  • Visitors' carts will no longer park at stairs or doors.
  • Caravans now spread out their carts upon entering an area.
  • Fixed an issue where merchants could get stuck in a loop with their carts.
  • Visitors are now interactable, even in previously, rare problematic positions like at stairs.

Combat, Damage and Fire

  • Fixed an issue where attackers would stand still instead of engaging.
  • Addressed an issue causing large enemies' footsteps to stutter and play non-stop.
  • Searing beam now damages target dummies, and attacking friendly visitors with it will turn them hostile.
  • When fires burn down gore tiles, associated clearing orders are automatically canceled.
  • Right-clicking to extinguish fires now prioritizes targets properly, including dummies.

Usability Improvements

  • Scroll arrows are now more noticeable.
  • Easier to stop units from practicing on target dummies.
  • Improved shift-click climbing functionality and climbing in general.
  • "Not enough resources to complete Repair" now replaces vague "Unknown" messages.
  • Fixed overlapping clicking between the units menu and the search-item menu.
  • Instead of "Further studies", once researched ancient stones will have the option "Study for practice".

Work Orders and Tasks

  • Fixed an issue where canceled item-moving tasks left unworkable orders behind.
  • Eat orders are now checked immediately upon creation.
  • When leavning with a caravan, the find-clear-path function has been improved, and now searches from any relevant cart instead of members.

Miscellaneous Fixes

  • Units strolling for leisure will avoid hanging out on ladders.
  • Fixed a crash related to entering storage menus.
  • Fixed an issue with "Unmark for slaughter"-command appears when it shouldn't have.
  • Fixed an issue with equipping two one-handed items, ensuring slot selection is respected, when using the search menu.

Phew... these are all very needed! I thank you all for your patience and bug reports! Especially ** [b]Oreo-belt25** [/b], who have provided detailed bug-reports in the hundreds for the past month. <3 Inspiring, amazing, and slightly scary!!!

If these fixes causes anything unforseen: Let me know ASAP! I am very ready for hot fixes!

Best wishes and lots of love! <3 //Mattias

PS: I have another patch planned, which will improve the sprites and overall graphics. Hopefully I can get that released in maybe January!

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