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Игры по онлайну и скины по объёму продаж

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Patch 1.1 - Enhanced graphics

TLDR: I have added details, more shades and higher contrast to most sprites. I think * the game looks way better while maintaining the general tone and feeling. * Combat has been enhanced with pop-ups and flashes! <3

This patch does the following:

  • Almost all sprites have been enhanced!
  • When damaged beings now flash white, high lighting the combat/action.
  • There are now damage-popups, really improving the feeling and action of the game. (They can be turned off in options.)
  • All damage classes now have there own color, visible in menus and in pop-ups.
  • A few improvements to performance.
  • Enemy- and animal health bars now look better.
  • You can build solid blocks right over slopes, no need to 'clear terrain' first.

This patch also fixes this:

  • Fixes an issue in which healers just stood there, not healing.
  • Fixes cobble stone autotiling wrong in dreadlands.
  • Fixes an issue with Boss-event not ending.
  • Fixes an issue where you could switch area during the final boss if you lost, weirdly bugging the game.
  • Fixes a few issues related to throwing potions with slings.
  • Fire grenades didn't apply there damage properly, so now higher quality fire grenades are much deadlier.
  • Fixes a bunch of typos!
  • Buildings boats takes their xscale into consideration, so they won't sometimes be constructed stuck inside ground, for example.

Thanks for all the continued support, love/understanding, bug-reports and feedback! <3 It means the world to me! Best wishes and all the love! <3 //Mattias

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