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Price increase + updated road map

Before posting this, I went back and read the comments on my last price-increase-post, and most people seemed more than OK with that one, so I very much hope that I still have your support and that my product has maintained or increased its value.

11.99$ will be the new price, an increase of 2$. It is the base price and will automatically be adjusted for different currencies.

I still very much enjoy working on this game , and it is currently selling enough to make it financially possible for me to spend time patching it - which is awesome and honestly a dream come true. A dream *remaining *true, might be a better way to phrase it. So a billion thanks to all of you whom support my work one way or another! <3

My initial guess was that the game would have left Early Access by now, but I was indeed wrong about that. It is very hard to estimate these things since games tend to take a life on their own, and to some degree you just have to follow along. With that said, here is some stuff that I plan to add (in no particular order):

** I am very certain about these: **

  • Research/Progress options related to Dark/Light settlements. 'Light Power' will be a thing, so there will essentially be three paths with its own benefits and drawbacks: Neutral, Dark, Light. There will be more perks related to Light (currently Smite is the only one) and more to Dark as well.
  • Legendary items. These will be extremely rare and extremley valuable/powerful and have some background lore related to the world.
  • Legendary- and historical characters generated for each world.
  • Naval attacks, sieges and siege engines (at least catapults).
  • Make more stuff workshoppable, like sharing worlds, characters, cultures etc.
  • More expensive and rare items, making coin and trading much more valueable. Maybe stuff like rare potions for increasing skills or adding perks or reviving a dead settler.
  • Other culture events, not only attacks by certain cultures. For example: In a world with a merchant culture, large groups of these should be able to visit the player, with plenty of goods.
  • An overhaul (more or less) of the caravan menu.
  • Some world-events, like massive hordes of undead or areas becoming corrupted/destroyed or some such.
  • Reparing items + dyeing stations.

I want to add this as well:

  • Some sort of pets-system, being able to boost captured animals and make them useful in combat and perhaps rideable. Maybe some veteran background related to this, like 'Beastmaster'.
  • Classic magic like fire, lighting etc. This would include rare veteran units with backgrounds like "Fire mage".
  • A deeper relation system between settlers, like falling in love, having an enemy, a best friend etc.
  • Maybe other factions with which the player faction will a status to/relationship with. (Not sure if this will just complicate things, since paladins and necromancers are already a things, but I think it would be cool for factions to visit, maybe carrying their own banners, having leaders etc).
  • Vampires and werewolves would be pretty neat!
  • Random generated boss-creatures/beast would be great. Maybe a selection of 10 different heads, 10 different torsos, four legs vs two legs, a few arms, tails etc, and then different colors and combinations of each.

I will of course make general improvements and fixes wherever I find them and this road map is far from all-encompasing and it is not set in stone either. Perhaps I am blanking on other stuff I want to add as well, but these are the main ones! =)

I hope you find the price increase fair! Let me know what you think! =) And to everyone giving me feedback and reporting bugs: I can't thank you enough! Best wishes and all the love! <3 Mattias

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