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Patch 0.9.1.0 - Lore and everything prettier

** This patch adds: **

  • A new menu in which you can discover and read lore about the world, its beings and animals. Unlocking information about beings can be done be dissecting or fighting them.
  • Historical figures will be added to each world.
  • Art can be inspired by historical figures, which are loved be some and despised by others, which can create very positive or negative reactions.
  • The whole caravan menu has been greatly improved, making it much easier to use and navigate. You can also use a new function to easily add food to caravan storage.
  • Carts can be marked to be caravan-only, which will change their appearance and they will only be used when inside an none-owned area.
  • Social skills plays a bigger role in travelling, enabling players to negotiate their way out of hostile situations.
  • Players now have the option to mute certain types of news.
  • Locking the cursor to the screen can be toggled ON/OFF through game options.

This patch changes:

  • Portraits have been significantly improved.
  • The character menu now uses buttons instead of text to select page, and is overall prettier.
  • When 'placing' spells, the cursor changes to a wand icon.
  • Players can now see the destinations of visitors with carts.
  • Skills progressions is now always seen in the menu, giving an easy overview.
  • Target dummies can now be placed indoors.
  • When resurrecting characters, perks related to light magic are now removed. (When loading a game, affected risen units will be 'fixed'.)
  • The resource-search-menu can be used for selling items when trading.
  • The default repair threshold is set at 70% instead of 50%.
  • The starting menus have been redesigned to be a little prettier.
  • Consuming delicious (or better) food can now increase loyalty.

This patch fixes:

  • The UI didn't display the rank damage of searing beam.
  • Searing beam only worked at x1 game speed. This has been fixed.
  • There was a glitch where stuff built indoors would momentarily clip through the wall.
  • A rare problem involving stockpiles and never-ending fetch-drop loops (related to double storage) has been addressed.
  • Risen, skeleton characters portraits no longer sometimes have visible noses.
  • Animals that are severely wounded will no longer be able to fade away/escape.
  • The issue of the Dread Knight getting stuck between blocks and not mineable, has been fixed.
  • Social interaction and viewing art no longer gives energy to risen characters, which only made their skincolor become strange. (When dead, energy is used to mark decay)
  • Players can now dismantle ancient research tables.
  • Ships are now correctly named.
  • Caravans arriving at both dusk and dawn (effectivley cloning people) can no longer happen.
  • Risen characters can't be assigned beds and don't own them.
  • Improved the news-zoom-feature between two characters.
  • Aborting the creation of art resulted in the wrong items being dropped.
  • Several crashes and other minors stuff have been fixed.

So, this is it for this patch! As always: * Let me know about issues and bugs so I can hotfix the game!

  • Your feedback and bug reporting means the world to me - a thousand gazillion thanks!

Best wishes and lots of love! <3 //Mattias

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