Reworking of the mine, ruins and atmosphere
Hello Community,
We just released a new update.
Mine
In this update, the mine has been greatly expanded and the atmosphere in the mine has also been adjusted. From now on you also have the possibility to enter the mine behind the big mountain.
Ruin
The ruin has been completely redesigned and enlarged, you now have a new entrance, but the atmosphere has also been revised here.
Street lighting
In the small village behind the ruins, the streetlights have been removed and lamps have been installed on the houses instead.
Environment & lighting
Small adjustments have also been made here to make the shadows more prominent, the colors are slightly more accentuated and the bloom effect has been slightly reduced.
Headlamp
The brightness has been increased slightly as it was quite dark.
Loot
Due to an incorrectly set loot, one or the other loot opportunity was removed from the level too quickly. For example, an apple lying around. From now on, it remains lying around until you pick it up. However, this only applies to placed loot, things that you drop yourself disappear after a certain time.
Standing torch
The brightness of the standing torch has been increased so that it can provide more light.
Bootcamp
Some changes have also been made here, both visually and in the options for testing items. Superfluous weapons have been removed, you should be able to use the bootcamp for testing to find your way around the game a little better before you start the actual game.
Ocean
Apparently the ocean was not displayed correctly for players when they went swimming in the sea. I have made changes here to fix the problem.
General Fixes
Various smaller bugs have been fixed to improve the gameplay experience and stability.
If you have any questions or feedback, let me know! Thank you for your support and have fun with the game!
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