Community Update 7 Out Now!
The Beta has officially ended. Thank you for your invaluable support, Mercenaries!
Community Update #7 is now live!
Features & Changes
"The Lair"
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A whole new Point of Interest for criminal activities. In "The lair", you'll have the ability to:
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Sell stolen items
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Purchase weapons and armour
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Reduce your troop’s Suspicion.
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Accept contracts suited to criminal bands.
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Rest
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Check out our post for more information
New Prisoner Class and Skill Tree
Prisoners are receiving a major update with several new and reworked systems:
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Prisoners now have needs of their own.
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Information about their needs is now clearer, helping you understand how to earn their trust.
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The detention system has been reworked to make the consequences of your decisions easier to understand.
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Prisoner escapes can now have several outcomes:
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They may ambush your troop with reinforcements.
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They may attack your camp after you rest.
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They may end up behind bars in prison.
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Prisoners now have their own dedicated Skill Tree.
Check out our post for more information
Personal Quests
Personal requests that your mercenaries may have under certain circumstances, offering a reward and entailing minor consequences in the event of failure.
UI Adjustments
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New character inspection panel with separate tabs for statistics, equipment, relationships, and special units like werewolves.
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New post-battle report panel.
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New panel for group bonuses and passives.
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New separate food counters for mercenaries, prisoners and excess at rest and travel.
Other
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Battle Improvements:
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End round button
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Improved IA calculation
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Movement speed
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Smoother Camera transition
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6 New Battle Maps.
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New bounty type: Capture and delivery to prison.
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New bug reporter in game to replace the upvote feature
Bug Fixes
Major
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Fixed roamings pathfinding in Belerion (Guards, Pirates, Bosses...)
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Fixed enemies that sometimes doesn’t end turn in sieges battle in Skelmar
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Fixed crash when a crate in the water is taken in Belerion
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Fixed crash after using "One step beyond" with a dying unit
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Fixed return button in sing mode with a gamepad
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Fixed the units level up points in the Fief
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Fixed the crash for the quest “Rambling Animals” in Rigel
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Fixed the crash when werewolves use the rope on boat battles and land
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Fixed the inquisition’s thaumaturge spawn
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Fixed arena softlocks by making champions escape with a werewolf
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Fixed Fief audiences tutorial that can’t be skipped with a gamepad
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Fixed dialogue choices tooltips hiding the dialogue box with a gamepad
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Fixed a softlock with the prison siege quest chain in Skelmar
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Fixed a crash when the player accept the quest in the inquisition camp at Drombach
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Fixed the crash when the troop is aggressed after a rest and a unit wanted to leave the troop
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Fixed “The Plague-ridden Wife” quest softlock in Ludern
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Fixed the crash when a player interacts with the alchemy table in Rigel
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Fixed the possibility to trigger both Isandrin endings
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Fixed “Wandering Souls” contracts that can’t be completed in Rigel
Minor
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Fixed several issues with the pugilist “Focus” passive
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Fixed the pugillist “Focus” passive not triggering on killing blows
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Fixed the pugillist “Focus” passive not triggering in defensive stance
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Fixed the pugillist “Focus” passive not triggering after using “Animal Cooperation”
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Fixed the reinforcement crossbow that can’t attack after deployment
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Fixed wrong icons in Gosenberg for the university and the guard post
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Fixed wrong chains prop state in the Fief prison (with and without prisoners attached)
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Fixed the high probability to gain the “Heavy Sleeper” trait
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Fixed several typographical and localizations errors in texts
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Fixed cooking unit orientation in camp
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Fixed “Sticky Oil” that didn’t guarantee Deflection at the battle beginning
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Fixed “Backup Shield” only activating once per battle
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Fixed Gunbald and Heleth confessions
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Fixed several worldmap holes in mountains and flying props
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Fixed background music playing during bard minigames
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Fixed environment scene when interacting with merchants in Belerion
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Fixed Guardian’s Heather Shield upgrade
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Fixed the 500 krowns that wasn’t deducted after respecialization
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Fixed two guards having their legs through the ground in a quest dialogue in Isandrin
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Fixed Censer’s lanterns visual effect being at their foot
[dynamiclink href="https://store.steampowered.com/app/1527950/Wartales/"][/dynamiclink]
Mercenaries,
The team would like to extend a huge thank you to everyone who shared their feedback. This free Community Update was shaped by your input, helping us create a better experience for all.
We can’t wait to share more details about what’s coming next. Until then, enjoy the new content!
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