Demo v2
i have updated the Steam Demo for the June Next Fest!
There's a lot of cool new things: upgrades, bit of danger, and a new biome! to name a few.
Happy to announce that the number 1 feedback request, mouse-wheel zoom, has also been added!
The game is still in Production (alpha) and set to release sometime Q3 2026. I'm still working on a number of new features that are not yet available on the Demo v2. In fact, there's likely going to be a Demo v3 sometime in the future.
Note: During playtesting I found a small number of issues, none game-breaking, and I'm already working on a hotfix that I'll upload tomorrow before next fest starts :)
NEW THINGS AND CHANGES
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The demo now ends before late-game starts, at around 30-45 mins of gameplay
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You can now select an upgrade on Civilization level up
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Monument now grants experience instead of an upgrade
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Upgrades are now explained, and can be seen on the Overview panel
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New arid biome that takes at 30% to 50% of the world
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Each tile now has a % of how wet-dry it is
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Forestlodge produces slower on arid biomes
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Farmhouse cannot be placed on tiles that are too dry
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Added time of year and seasons
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Game now tracks time of year instead of clock time
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Weather is now tied to seasons
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Farmhouse works faster during rain, and slower during snow
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Settlements now deteriorate if they can't produce gold
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You can now get a Game Over if you run out of settlements
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New messages for important game events
BALANCE
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Settlements now produce 1 gold per module instead of 2
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But Gold production speed is also 80% faster
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Prices and experience are adjusted to account for gold generation
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Settlement expansions can now only be placed within 2 tiles of the settlement's center
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Settlements can be placed closer to each other and to mountains
MISC
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Added mouse wheel and home/end keys to control the camera zoom
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Switched to hardware cursor
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Added arrow keys to control the camera
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Lots of art tweaks and improvements
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Improved sound for Sender instruction UI
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When you order a new settlement the builder is now a whole group instead of one lonesome dude
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Generation of valid placement grid is faster (before it was already fast though)
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